Basically the same thing that ServerSecure2 does, minus the inflated
ping. Looks like there is some progress being made, but it's still the
equivalent of monkeying around.

On Thu, Jan 27, 2011 at 3:56 PM, Eric Riemers <riem...@binkey.nl> wrote:
> So can we conclude that it doesn't solve the issues with attacks?
>
> -----Original Message-----
> From: hlds_linux-boun...@list.valvesoftware.com
> [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Arie
> Sent: vrijdag 28 januari 2011 0:34
> To: Half-Life dedicated Linux server mailing list
> Subject: Re: [hlds_linux] Is today's TF2/DODS/CSS update a required server
> update?
>
> Just checked another server and it was fine. Only during the attack
> connecting was impossible, but that was expected.
>
>
>
> On 28 January 2011 00:29, Ross Bemrose <rbemr...@vgmusic.com> wrote:
>
>> I have no problem connecting to one of my servers
>> (red.ocrtf2.com:27015) post-update.
>>
>> However, my servers aren't being DoSed either...
>>
>>
>> On 1/27/2011 6:17 PM, Arie wrote:
>>
>>> Well, the new update seems to be effective at blocking the DoS attacks.
>>>
>>> Too effective even, because after an attack it won't allow anyone to
>>> connect any more, even though it's still running and not frozen.
>>>
>>>
>>>
>>>
>>> On 28 January 2011 00:01, Kyle Sanderson<kyle.l...@gmail.com>  wrote:
>>>
>>>  Doesn't look like it. I was surprised that nothing was announced on
>>>> the list. Maybe they're pushing a bigger update later in the day
>>>> that is required?.
>>>>
>>>> Kyle.
>>>>
>>>> On Thu, Jan 27, 2011 at 2:53 PM, Ross Bemrose<rbemr...@vgmusic.com>
>>>> wrote:
>>>>
>>>>> I always update my servers if I see a client update.
>>>>>
>>>>> Today's update updated just one file on the server side: engine.so
>>>>> in the
>>>>>
>>>> OB
>>>>
>>>>> Linux Dedicated Server package.
>>>>>
>>>>> Does the fact that it's engine.so mean this is a required server
> update?
>>>>>
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>>
>>
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