WOW...  I think i got a woody seeing tho's images. Very Nice.
Looks like a lot of time and effort.
Sry Nephyrin, i'm a GUI man myself.

On Fri, Apr 1, 2011 at 6:15 PM, Eric Riemers <riem...@binkey.nl> wrote:

> Don't want to hijack the thread, but I've been working on
> http://www.flickr.com/photos/42157421@N07/sets/72157625756544415/ (some
> old
> pics too)
> Which does auto updates too, I don't know if anyone who's good at php wants
> to join in on it to help speed up a release, feel free to contact me. I
> cannot always work on it but it's beginning to look like something..
>
> -----Original Message-----
> From: hlds_linux-boun...@list.valvesoftware.com
> [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of
> alon.gub...@gmail.com
> Sent: vrijdag 1 april 2011 20:50
> To: Half-Life dedicated Linux server mailing list
> Subject: Re: [hlds_linux] nemrun 2.0 feature requests?
>
> Auto update for nemrun (not the game server) would be nice.
>
> On Fri, Apr 1, 2011 at 9:42 PM, Oleg Koshmeliuk
> <busy.ora...@gmail.com>wrote:
>
> > btw:
> > can someone post start|stop script who's using named pipes?
> >
> > 2011/4/1 Sir Jake <can_kic...@hotmail.com>
> >
> > >
> > > Not sure if possible but having an option to make nemrun message all
> > > the servers saying "New update server restarting in "30" seconnds or
> > > minutes
> > or
> > > what not.
> > > Then have the servers restart after that set time.
> > >
> > > This would help players know an update is coming out and what not.
> > >
> > >
> > >
> > >
> > > > Date: Fri, 1 Apr 2011 13:28:47 -0400
> > > > From: steven.croth...@gmail.com
> > > > To: hlds_linux@list.valvesoftware.com
> > > > Subject: Re: [hlds_linux] nemrun 2.0 feature requests?
> > > >
> > > > Named pipe support would be interesting, I've been using pipes as
> > > > an alternative to screen lately.
> > > >
> > > > Will srcds take the stdin though if you write to the pipe? If so
> > > > you could potentially add console support to nemrun 2.0.
> > > >
> > > > On Thu, Mar 31, 2011 at 2:44 PM, Eli Witt <eliw...@gmail.com> wrote:
> > > > > I'd just like to second this idea. I had the same forkbomb
> > > > > situation
> > > happen
> > > > > to me about 2 weeks ago. Nuclearfallout had to intervene and
> > > > > kill my
> > > box in
> > > > > the end to recover it.
> > > > >
> > > > > On Tue, Mar 29, 2011 at 6:05 PM, Harry Strongburg <
> > harry.h...@harry.lu
> > > >wrote:
> > > > >
> > > > >> On Tue, Mar 29, 2011 at 02:27:20PM -0700, Nephyrin Zey wrote:
> > > > >> > I'm making a few big changes to nemrun, does anyone have any
> > > > >> > requests for 2.0?
> > > > >>
> > > > >> Less infinite loops / a "slower" choice. I have had Steam break
> > > > >> one,
> > > and
> > > > >> it basically forkbombed my server due to nemrun constantly
> > > > >> checking
> > > for
> > > > >> the Steam update every second. It's also probably mean to query
> > > Valve's
> > > > >> master-server so often, when it could easily do it every few
> > > > >> minutes
> > > at
> > > > >> the least and would still remain "updated".
> > > > >>
> > > > >> Other than that, I don't know what else I'd change about it,
> > > > >> it's a really nice script.
> > > > >>
> > > > >> _______________________________________________
> > > > >> To unsubscribe, edit your list preferences, or view the list
> > archives,
> > > > >> please visit:
> > > > >> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> > > > >>
> > > > > _______________________________________________
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> > > please visit:
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> > > > >
> > > >
> > > >
> > > >
> > > > --
> > > > Steven Crothers
> > > > steven.croth...@gmail.com
> > > >
> > > > _______________________________________________
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> > > please visit:
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> > >
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> > >
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