We keep having crash on our unix servers :

L 04/15/2011 - 21:20:04: "EXxxTrEmE.44 [Fr]<22><STEAM_0:1:15681005><Red>"
killed "Panda â Banane<33><STEAM_0:1:15048366><Blue>" with
"tf_projectile_pipe_remote" (attacker_position "-775 -4438 192")
(victim_position "-1280 -4524 192")
L 04/15/2011 - 21:20:07: World triggered "Round_Start"
PreMinidumpCallback: updating dump comment
Uploading dump (in-process) [proxy '']
/tmp/dumps/crash_20110415212007_1.dmp
./srcds_run: line 372:  6396 Segmentation fault      (core dumped) $HL_CMD
Add "-debug" to the ./srcds_run command line to generate a debug.log to help
with solving this problem
Fri Apr 15 21:20:07 CEST 2011: Server restart in 10 seconds
Using breakpad minidump system
Using breakpad crash handler

Even with no addons folder...
Any idea?


2011/4/15 Loïc PERY <louloubi...@gmail.com>

> Hi all,
>
> with the last TF2 update
>
> if you put these settings in server.cfg server crash at mat change (second
> map)
>
> tf_bot_auto_vacate 1
> tf_bot_difficulty 3
> tf_bot_join_after_player 0
> tf_bot_quota 18
> tf_bot_quota_mode "fill"
>
> 2011/4/15 Reuben Morais <reuben.mor...@gmail.com>
>
> > On Fri, Apr 15, 2011 at 9:34 AM, Brian Simon <bluebriansi...@gmail.com
> > >wrote:
> >
> > > Many a player will be very unhappy with the weapon changes, especially
> > the
> > > changing of the NoCrit attribute to -25% damage on those demoman melee
> > > weapons.
> > >
> >
> > You can revert that using TF2Items if you want.
> > But I think the change was reasonable, Demomen were always the best melee
> > fighters, it will be more balanced now.
> >  _______________________________________________
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> > please visit:
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> >
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