This update has broken plugin which uses Valve API only :( > Updates to Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source > and Half-Life 2: Deathmatch are now available. Please run hldsupdatetool > to receive the updates. The specific changes include: > > > Source Engine Changes (CS:S, DoD:S, TF2, HL2:DM) > > - Fixed a packet injection exploit in the client/server streams > > - Fixed UDP logging exploit > > - Added a new server convar "sv_logsecret" which emits a new > S2A_LOGSTRING2 UDP packet to any UDP log targets with the secret value > pre-pended > > > > Team Fortress 2 > > - Added new map Koth_Badlands > > - Updated CP_Well > > - Spawn room by second cap for each time is now a one-way door > > - Updated Training > > - Added 3 new training courses for the Demoman, Engineer, and Spy > > - Added the Ready for Duty achievement for completing all of the > training courses > > - Added a new system to associate dedicated servers with Steam accounts > > - Use the ConCommand "cl_gameserver_create_identity" in the Team > Fortress 2 client console to create a server account using the > currently logged in Steam account. This will generate values for > "tf_server_identity_account_id" and "tf_server_identity_token" > > - Put the values for "tf_server_identity_account_id" and > "tf_server_identity_token" into your server.cfg > > - Use the ConCommand "cl_gameserver_list" in the Team Fortress 2 client > console to list all of the game server accounts owned by the currently > logged in Steam account > > - Added a new system for coaching players > > - Added a new vote system > > - Server convars to control the vote system > > - sv_allow_votes : Allow voting? > > - sv_vote_failure_timer : A vote that fails > cannot be voted on again during this period. > > - sv_vote_allow_specators : Allow spectators to > vote? > > - sv_vote_issue_changelevel_allowed : Allow votes to change > levels? > > - sv_vote_issue_kick_allowed : Allow votes to kick > players from the server? > > - sv_vote_issue_nextlevel_allowed : Allow votes to set the > next level? > > - sv_vote_issue_nextlevel_allowextend : Allow votes to extend > the current map? > > - sv_vote_issue_restart_game_allowed : Allow votes to restart > the game? > > - sv_vote_issue_scramble_teams_allowed : Allow votes to scramble > the teams? > > - sv_vote_issue_nextlevel_choicesmode : Present players with a > list of maps with the lowest playtimes to choose from? > > - sv_vote_kick_ban_duration : How long should a kick > vote ban someone from the server? (in minutes) > > - Added dynamic model loading to improve performance > > - Combat Text changes > > - Added a new convar "hud_combattext_healing" to display the amount > of healing done per second > > - Added bonus points to the items displayed using Combat Text > > - Starting position of values is now affected by range to target, > making it easier to see numbers when next to targets > > - Updated voice to use the Steam voice codec to improve quality > > - Servers can toggle between the old codec and the new codec with the > convar "sv_use_steam_voice", which defaults to 1. > > - Fixed not being able to see the correct colors for painted hats when > running with DX8 > > - Fixed not being able to see the | character in custom names and > descriptions > > - Fixed a couple cases where custom sprays would not import correctly > > - Duel changes > > - The duel dialog has been extended to include class-specific duels in > addition to the default duels > > - Duel badges now only show the number of wins a player has > > - Added Payload maps to Offline Practice > > - Fixed taunt kills made with a Katana not counting towards honorbound > kills > > - Fixed a bug where killing a Katana wielder with a Katana was incorrectly > causing an increased crit chance > > - Fixed infinite noisemakers exploit where noisemakers could continue to > be used after their charges had run out > > - Improved the Medic overheal effect so it's more noticeable > > - Fixed func_build entities to respect the team value and prevent the > associated team from building in the area > > - Items changes: > > - Added new "Sort by Rarity" option for sorting backpack items > > - Improved the backpack sorting algorithms > > - Added "styles" for the Ghastlier Gibus, Scotsman's Stove Pipe, > Treasure Hat, Hat of Undeniable Wealth And Respect, and the Googly > Gazer > > - Added paint preview to the preview section when shopping for hats > > - Updated the Googly Gazer to be paintable > > - Added new paint styles to the Pyromancer's Mask > > - Items in the action slot won't be swapped until returning to a supply > cabinet > > - Replaced the no-crit attribute with -25% damage on the following: > > - The Eyelander, The Gunslinger, The Southern Hospitality, The > Powerjack (also added +20% melee vulnerability) > > - The Horseless Headless Horseman's Headtaker, The Ullapool Caber, > The Claidheamohmor > > - Vitasaw > > - Added the ability to see enemy health > > - Dalokohs Bar > > - Removed item cool down meter and ammo count when using the > Dalokohs Bar > > - Fists of Steel > > - Increase deploy times 20% > > - Ranged damage reduced 40% (down from 60%) > > - Loch-n-Load > > - Damage increased by 10% > > - Equalizer > > - Tuned high-end damage range so it's no longer possible to one-shot > certain classes > > - Suppress the medic call effect while active > > - Battalion's Backup > > - Reduced rage generation rate by 50% > > - Concheror > > - Damage-to-health conversion increased to 35% (from 20%) > > - Mad Milk > > - Heal 60% of damage done (down from 75%) > > - Sun-on-a-Stick > > - Base damage lowered slightly but guarantees crits against burning > players instead of mini-crits > > - Fan O' War > > - Marking someone for death now lasts 15 seconds (from 10 seconds) > > - Flaregun > > - Flares always crit burning targets, regardless of range > > - Backburner > > - Removed the restriction on airblast > > - Ammo cost increased 150% (4 blasts at full ammo) > > - Damage bonus reduced to 10% (from 15%) > > - Sydney Sleeper: > > - Charge rate increased 25% > > - Bot changes: > > - Added Spy TFBots. Spy bots have basic cloaking, diguising, sapping, > and backstabbing behaviors now, and are ready to join the fight > > - TFBots understand the basics of the Payload scenario now, and will > push the cart on offense, and try to stop the cart on defense > > - Added navigation meshes for pl_goldrush, pl_badwater, pl_upward, > pl_thundermountain, and pl_hoodoo_final > > - Improved TFBot reactions to cloaked and/or disguised enemy Spies > > - Improved Demoman bot behaviors for planting sticky bomb traps > > - Demoman bots will now try to move to a safe spot and lob stickybombs > onto enemy sentry nests to destroy them > > - Soldier bots switch to their shotgun after emptying their rocket > launcher at close/medium range > > - TFBots will no longer hide from sapped or carried sentryguns > > - Engineer bots are better at moving their sentry gun nest as the > scenario changes > > - Improved Sniper bot algorithm for finding good sniping spots for both > Capture Point and Payload scenarios > > - Sniper bots will take opportunistic shots at targets while they move > to their desired sniping spot > > - Fixed bug where Sniper bots would sometimes stand around in their > spawn room doing nothing. > > - Improved TFBot ability to find a safe vantage spot to attack enemy > sentry guns > > - TFBots will no longer try to use a teleporter entrance they can't > actually reach > > - Added tf_bot_melee_only cvar. If set to 1, all TFBots will be > restricted to only using their melee weapon > > > > Read more about the update here: http://www.teamfortress.com/hatless > > > Jason > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux >
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