This update has broken plugin which uses Valve API only :(

> Updates to Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source
> and Half-Life 2: Deathmatch are now available.  Please run hldsupdatetool
> to receive the updates.  The specific changes include:
>
>
> Source Engine Changes (CS:S, DoD:S, TF2, HL2:DM)
>
> - Fixed a packet injection exploit in the client/server streams
>
> - Fixed UDP logging exploit
>
>    - Added a new server convar "sv_logsecret" which emits a new
> S2A_LOGSTRING2 UDP packet to any UDP log targets with the secret value
> pre-pended
>
>
>
> Team Fortress 2
>
> - Added new map Koth_Badlands
>
> - Updated CP_Well
>
>    - Spawn room by second cap for each time is now a one-way door
>
> - Updated Training
>
>    - Added 3 new training courses for the Demoman, Engineer, and Spy
>
>    - Added the Ready for Duty achievement for completing all of the
> training courses
>
> - Added a new system to associate dedicated servers with Steam accounts
>
>    - Use the ConCommand "cl_gameserver_create_identity" in the Team
> Fortress 2 client console to create a server account using the
> currently logged in Steam account. This will generate values for
> "tf_server_identity_account_id" and "tf_server_identity_token"
>
>    - Put the values for "tf_server_identity_account_id" and
> "tf_server_identity_token" into your server.cfg
>
>    - Use the ConCommand "cl_gameserver_list" in the Team Fortress 2 client
> console to list all of the game server accounts owned by the currently
> logged in Steam account
>
> - Added a new system for coaching players
>
> - Added a new vote system
>
>    - Server convars to control the vote system
>
>       - sv_allow_votes                           : Allow voting?
>
>       - sv_vote_failure_timer                    : A vote that fails
> cannot be voted on again during this period.
>
>       - sv_vote_allow_specators                  : Allow spectators to
> vote?
>
>       - sv_vote_issue_changelevel_allowed        : Allow votes to change
> levels?
>
>       - sv_vote_issue_kick_allowed               : Allow votes to kick
> players from the server?
>
>       - sv_vote_issue_nextlevel_allowed          : Allow votes to set the
> next level?
>
>       - sv_vote_issue_nextlevel_allowextend      : Allow votes to extend
> the current map?
>
>       - sv_vote_issue_restart_game_allowed       : Allow votes to restart
> the game?
>
>       - sv_vote_issue_scramble_teams_allowed     : Allow votes to scramble
> the teams?
>
>       - sv_vote_issue_nextlevel_choicesmode      : Present players with a
> list of maps with the lowest playtimes to choose from?
>
>       - sv_vote_kick_ban_duration                : How long should a kick
> vote ban someone from the server? (in minutes)
>
> - Added dynamic model loading to improve performance
>
> - Combat Text changes
>
>       - Added a new convar "hud_combattext_healing" to display the amount
> of healing done per second
>
>       - Added bonus points to the items displayed using Combat Text
>
>       - Starting position of values is now affected by range to target,
> making it easier to see numbers when next to targets
>
> - Updated voice to use the Steam voice codec to improve quality
>
>    - Servers can toggle between the old codec and the new codec with the
> convar "sv_use_steam_voice", which defaults to 1.
>
> - Fixed not being able to see the correct colors for painted hats when
> running with DX8
>
> - Fixed not being able to see the | character in custom names and
> descriptions
>
> - Fixed a couple cases where custom sprays would not import correctly
>
> - Duel changes
>
>    - The duel dialog has been extended to include class-specific duels in
> addition to the default duels
>
>    - Duel badges now only show the number of wins a player has
>
> - Added Payload maps to Offline Practice
>
> - Fixed taunt kills made with a Katana not counting towards honorbound
> kills
>
> - Fixed a bug where killing a Katana wielder with a Katana was incorrectly
> causing an increased crit chance
>
> - Fixed infinite noisemakers exploit where noisemakers could continue to
> be used after their charges had run out
>
> - Improved the Medic overheal effect so it's more noticeable
>
> - Fixed func_build entities to respect the team value and prevent the
> associated team from building in the area
>
> - Items changes:
>
>    - Added new "Sort by Rarity" option for sorting backpack items
>
>    - Improved the backpack sorting algorithms
>
>    - Added "styles" for the Ghastlier Gibus, Scotsman's Stove Pipe,
> Treasure Hat, Hat of Undeniable Wealth And Respect, and the Googly
> Gazer
>
>    - Added paint preview to the preview section when shopping for hats
>
>    - Updated the Googly Gazer to be paintable
>
>    - Added new paint styles to the Pyromancer's Mask
>
>    - Items in the action slot won't be swapped until returning to a supply
> cabinet
>
>    - Replaced the no-crit attribute with -25% damage on the following:
>
>       - The Eyelander, The Gunslinger, The Southern Hospitality, The
> Powerjack (also added +20% melee vulnerability)
>
>       - The Horseless Headless Horseman's Headtaker, The Ullapool Caber,
> The Claidheamohmor
>
>    - Vitasaw
>
>       - Added the ability to see enemy health
>
>    - Dalokohs Bar
>
>       - Removed item cool down meter and ammo count when using the
> Dalokohs Bar
>
>    - Fists of Steel
>
>       - Increase deploy times 20%
>
>       - Ranged damage reduced 40% (down from 60%)
>
>    - Loch-n-Load
>
>       - Damage increased by 10%
>
>    - Equalizer
>
>       - Tuned high-end damage range so it's no longer possible to one-shot
> certain classes
>
>       - Suppress the medic call effect while active
>
>    - Battalion's Backup
>
>       - Reduced rage generation rate by 50%
>
>    - Concheror
>
>       - Damage-to-health conversion increased to 35% (from 20%)
>
>    - Mad Milk
>
>       - Heal 60% of damage done (down from 75%)
>
>    - Sun-on-a-Stick
>
>       - Base damage lowered slightly but guarantees crits against burning
> players instead of mini-crits
>
>    - Fan O' War
>
>       - Marking someone for death now lasts 15 seconds (from 10 seconds)
>
>    - Flaregun
>
>       - Flares always crit burning targets, regardless of range
>
>    - Backburner
>
>       - Removed the restriction on airblast
>
>       - Ammo cost increased 150% (4 blasts at full ammo)
>
>       - Damage bonus reduced to 10% (from 15%)
>
>    - Sydney Sleeper:
>
>       - Charge rate increased 25%
>
> - Bot changes:
>
>    - Added Spy TFBots. Spy bots have basic cloaking, diguising, sapping,
> and backstabbing behaviors now, and are ready to join the fight
>
>    - TFBots understand the basics of the Payload scenario now, and will
> push the cart on offense, and try to stop the cart on defense
>
>    - Added navigation meshes for pl_goldrush, pl_badwater, pl_upward,
> pl_thundermountain, and pl_hoodoo_final
>
>    - Improved TFBot reactions to cloaked and/or disguised enemy Spies
>
>    - Improved Demoman bot behaviors for planting sticky bomb traps
>
>    - Demoman bots will now try to move to a safe spot and lob stickybombs
> onto enemy sentry nests to destroy them
>
>    - Soldier bots switch to their shotgun after emptying their rocket
> launcher at close/medium range
>
>    - TFBots will no longer hide from sapped or carried sentryguns
>
>    - Engineer bots are better at moving their sentry gun nest as the
> scenario changes
>
>    - Improved Sniper bot algorithm for finding good sniping spots for both
> Capture Point and Payload scenarios
>
>    - Sniper bots will take opportunistic shots at targets while they move
> to their desired sniping spot
>
>    - Fixed bug where Sniper bots would sometimes stand around in their
> spawn room doing nothing.
>
>    - Improved TFBot ability to find a safe vantage spot to attack enemy
> sentry guns
>
>    - TFBots will no longer try to use a teleporter entrance they can't
> actually reach
>
>    - Added tf_bot_melee_only cvar. If set to 1, all TFBots will be
> restricted to only using their melee weapon
>
>
>
> Read more about the update here: http://www.teamfortress.com/hatless
>
>
> Jason
>
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