There are two separate messages. The one that says "<Player name> timed out" is because they are no longer responding to game traffic (ex: they crashed). The one that says "Client timed out" (literally that) is due to a Steam connection problem usually on the client end but can occur en masse occasionally when Steam goes down.
-----Original Message----- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of ics Sent: Sunday, April 17, 2011 9:32 AM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] Client timed out The clients do not time out due to connection loss, they actually crashed their game and thus timed out for that reason. I suspect that the culprit relies in the 1st update, specifically in dynamic model loading that isn't just quite complete because this looks more of the same thing as the multicore system back in the days when it wasn't running just quite stable. -ics 17.4.2011 18:46, Brian Simon kirjoitti: > I've noticed that a lot of clients keep crashing and the server > displays "xxxx has timed out." Steam seems to be the culprit. Is this > just the major screwup of Friday's update, or is a malicious attack by steam? > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux