On Wed, May 11, 2011 at 3:46 PM, Nephyrin Zey <nephy...@doublezen.net> wrote:
> replay_savevoice
>  - Bandwidth isn't a concern for me, and our players are very talkative - 
> being able to hear the game chatter as its going on would be an awesome 
> feature. I can understand why it's stripped by default, but a var to enable 
> it would be epicwin


I think this is just a technical limitation due to the change to using
Steam for voice.
It used to be that the server just rebroadcast the voice data coming
in from the clients, and since demos are basically just saved network
packets, the voice data was stored. You could easily test this by
turning off sv_use_steam_voice for a bit and seeing if voice is in the
reply recordings.
This is pretty much just guesswork based on what I know about the old
voice chat system and the new one, if I'm correct though it would mean
that voice isn't recorded into SourceTV recordings as of the hatless
update either.

Asher.

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