On Wed, May 11, 2011 at 3:46 PM, Nephyrin Zey <nephy...@doublezen.net> wrote: > replay_savevoice > - Bandwidth isn't a concern for me, and our players are very talkative - > being able to hear the game chatter as its going on would be an awesome > feature. I can understand why it's stripped by default, but a var to enable > it would be epicwin
I think this is just a technical limitation due to the change to using Steam for voice. It used to be that the server just rebroadcast the voice data coming in from the clients, and since demos are basically just saved network packets, the voice data was stored. You could easily test this by turning off sv_use_steam_voice for a bit and seeing if voice is in the reply recordings. This is pretty much just guesswork based on what I know about the old voice chat system and the new one, if I'm correct though it would mean that voice isn't recorded into SourceTV recordings as of the hatless update either. Asher. _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux