Hats are useless if you don't have a stable server to play on. ;) Jokingly
aside, it's not like Valve programmers gets tied up when it comes to
cosmetics. It's more likely the engine programmers are more distracted on
Valve's other projects than TF2 cosmeticals.

On Wed, May 25, 2011 at 8:29 AM, Evan <dumbd...@gmail.com> wrote:

> Hat sales = $$  vs fixing server = -$$
> Everyone knows Valve has the best business model.
>
>
> On Wed, May 25, 2011 at 1:42 AM, John Marbury <barreltr...@gmail.com>
> wrote:
>
> > I'm sure they'd love to fix this but OH LOOK A HAT!!!
> >
> >
> > On Wed, May 25, 2011 at 1:32 AM, Kyle Sanderson <kyle.l...@gmail.com>
> > wrote:
> >
> > > While this has been discussed a number of times (atrocious over usage
> > > of gettimeofday has been worked around). Can there be something done
> > > regarding the abuse of syscalls? I mean, something like this
> > > http://i.imgur.com/PdWTB.png isn't really that great. For instance,
> > > every 1 out of 4 futex syscalls fail due to timing out (shown in that
> > > picture). This is just expensive and downright silly. Not much can be
> > > done on our end without the source to SRCDS, which no doubt will not
> > > be released. The CPU usage that SRCDS manages to chug is borderline
> > > suicidal for the end result, not to mention the countless places in
> > > the engine where memory continues to leak like a sieve. This effects
> > > and hurts everyone. The 'serious' people who host servers cannot use
> > > Windows due to the lack of Symbols.
> > >
> > > It's a stability / performance trade off. Either way, the end consumer
> > > is always the loser. Can this please be addressed?
> > > Kyle.
> > >
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