Thanks alot Ryan.

On Mon, Jun 27, 2011 at 5:45 AM, Bernhard Kaszt <be...@bcserv.eu> wrote:

> Can Valve please implement this vphysics.so fix, (either use a newer GCC or
> different settings) for compiling vphysics.so.
> This vehicle crash has been annoying us since more than a half year (since
> orangebox for hl2dm came out).
>
> Thank you :)
>
>
> On 27.06.2011 00:46, Ryan Kistner wrote:
>
>> It turns out that movdqa was a GP fault because the address wasn't 16
>> byte aligned. All I had to do was patch it to movdqu (unaligned) and
>> it just works, so that fourth crash was probably the uninitialized
>> memory.
>>
>> Here is the patched vphysics.so: http://dl.dropbox.com/u/**
>> 759758/vphysics.zip <http://dl.dropbox.com/u/759758/vphysics.zip>
>>
>> This is likely a GCC bug: http://gcc.gnu.org/bugzilla/**
>> show_bug.cgi?id=32951 <http://gcc.gnu.org/bugzilla/show_bug.cgi?id=32951>
>>
>> On Sun, Jun 26, 2011 at 12:40 AM, Ryan Kistner<azuisl...@gmail.com>
>>  wrote:
>>
>>> I took a bit of time to look into some of the vphysics crashes. I've
>>> posted my findings in the same thread,
>>> http://www.facepunch.com/**threads/1089190-Niggles-V2-**
>>> while-true-do-annoygarry%28%**29-end?p=30715476&viewfull=1#**
>>> post30715476<http://www.facepunch.com/threads/1089190-Niggles-V2-while-true-do-annoygarry%28%29-end?p=30715476&viewfull=1#post30715476>
>>>
>>> These are the vphysics crashes I am seeing: http://privatepaste.com/**
>>> 4b6d7c901f <http://privatepaste.com/4b6d7c901f>
>>>
>>> Two new instructions appear in vphysics that seem to be causing the
>>> segfault (as well as any issues that exist elsewhere but I can't
>>> reach:)
>>> CVehicleController::**CVehicleController()
>>> 0003C9A0                 pxor    xmm0, xmm0
>>> 0003C9A4                 movdqa  xmmword ptr [ecx+300h], xmm0
>>>
>>> I'm not certain what the issue is with vphysics, perhaps the new
>>> versions of vphysics are compiled with a strange version of GCC.
>>>
>>> On Fri, Jun 24, 2011 at 5:07 AM, James Puckett
>>> <jamesrichardpuck...@gmail.com**>  wrote:
>>>
>>>> Its been a long time, where have you been valve?
>>>>
>>>> On Thu, Jun 23, 2011 at 11:07 PM, Christoffer Pedersen<v...@vrod.dk>
>>>>  wrote:
>>>>
>>>>  But making a unfinished product isn't the right way to go.
>>>>>
>>>>> /Chris
>>>>>
>>>>> Sent from my iPhone 4
>>>>>
>>>>> Den 24/06/2011 kl. 02.03 skrev tom n<screwtop...@gmail.com>:
>>>>>
>>>>>  I would be willing to bet that most everyone knows steam from the
>>>>>> modern
>>>>>> warfare game,cstrike source or left for dead. We (or maybe mostly me)
>>>>>> remember half-life because I am older. While half life  and it's
>>>>>>
>>>>> relatives
>>>>>
>>>>>> are great games, the masses are too young to know about Valve's
>>>>>>
>>>>> beginnings.
>>>>>
>>>>>> They are too busy hacking up bins for more slicker,smarter,and faster
>>>>>>
>>>>> games.
>>>>>
>>>>>> Sooner or later we have to trade our model T for a new mustang.
>>>>>>
>>>>>>
>>>>>> On Thu, Jun 23, 2011 at 6:06 AM, Drogen Viech<
>>>>>>
>>>>> drogenvi...@googlemail.com>**wrote:
>>>>>
>>>>>> I'd also love to see the weld issue fixed on linux srcds :(
>>>>>>> This may help a bit ->
>>>>>>>
>>>>>>>
>>>>>>>  http://www.facepunch.com/**threads/986675-Niggles?p=**
>>>>> 29754797&viewfull=1#**post29754797<http://www.facepunch.com/threads/986675-Niggles?p=29754797&viewfull=1#post29754797>
>>>>>
>>>>>> 2011/6/23 Christoffer Pedersen<v...@vrod.dk>:
>>>>>>>
>>>>>>>> Whopsy, i made have been too fast there..
>>>>>>>>
>>>>>>>> It seems to me that they have forgotten everything about hl2.
>>>>>>>> (making
>>>>>>>>
>>>>>>> portal 2, l4d1&2, hats for tf2,and the ob update for css).
>>>>>>>
>>>>>>>> The only hl2 related update that they have done the last 2-3-4
>>>>>>>> years,
>>>>>>>>
>>>>>>> is
>>>>>
>>>>>> to port it to the ob engine, which they also did with css.
>>>>>>>
>>>>>>>> It's time to wake up Valve, mostly EVERYONE knows you because of
>>>>>>>>
>>>>>>> hl/hl2!
>>>>>
>>>>>> /Chris
>>>>>>>>
>>>>>>>> Sent from my iPhone 4
>>>>>>>>
>>>>>>>> Den 23/06/2011 kl. 01.05 skrev Alexander Olofsson<a...@haxalot.com>:
>>>>>>>>
>>>>>>>>  The issue exists in everything source based, including mods and
>>>>>>>>> HL2:
>>>>>>>>>
>>>>>>>> DM.
>>>>>
>>>>>> It's not a garry issue, it's a Valve issue.
>>>>>>>>>
>>>>>>>>>
>>>>>>>>> --
>>>>>>>>> //Alexander "Ace" Olofsson
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>>>>>>>>>
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>>>>>>>>
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>
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