I can't believe it, Ryan, a "usual" user fixed the problem for Valve. This 
really shows something about them...

Thanks a lot!

/Chris

On Jun 27, 2011, at 3:40 PM, James Puckett wrote:

> Thanks alot Ryan.
> 
> On Mon, Jun 27, 2011 at 5:45 AM, Bernhard Kaszt <be...@bcserv.eu> wrote:
> 
>> Can Valve please implement this vphysics.so fix, (either use a newer GCC or
>> different settings) for compiling vphysics.so.
>> This vehicle crash has been annoying us since more than a half year (since
>> orangebox for hl2dm came out).
>> 
>> Thank you :)
>> 
>> 
>> On 27.06.2011 00:46, Ryan Kistner wrote:
>> 
>>> It turns out that movdqa was a GP fault because the address wasn't 16
>>> byte aligned. All I had to do was patch it to movdqu (unaligned) and
>>> it just works, so that fourth crash was probably the uninitialized
>>> memory.
>>> 
>>> Here is the patched vphysics.so: http://dl.dropbox.com/u/**
>>> 759758/vphysics.zip <http://dl.dropbox.com/u/759758/vphysics.zip>
>>> 
>>> This is likely a GCC bug: http://gcc.gnu.org/bugzilla/**
>>> show_bug.cgi?id=32951 <http://gcc.gnu.org/bugzilla/show_bug.cgi?id=32951>
>>> 
>>> On Sun, Jun 26, 2011 at 12:40 AM, Ryan Kistner<azuisl...@gmail.com>
>>> wrote:
>>> 
>>>> I took a bit of time to look into some of the vphysics crashes. I've
>>>> posted my findings in the same thread,
>>>> http://www.facepunch.com/**threads/1089190-Niggles-V2-**
>>>> while-true-do-annoygarry%28%**29-end?p=30715476&viewfull=1#**
>>>> post30715476<http://www.facepunch.com/threads/1089190-Niggles-V2-while-true-do-annoygarry%28%29-end?p=30715476&viewfull=1#post30715476>
>>>> 
>>>> These are the vphysics crashes I am seeing: http://privatepaste.com/**
>>>> 4b6d7c901f <http://privatepaste.com/4b6d7c901f>
>>>> 
>>>> Two new instructions appear in vphysics that seem to be causing the
>>>> segfault (as well as any issues that exist elsewhere but I can't
>>>> reach:)
>>>> CVehicleController::**CVehicleController()
>>>> 0003C9A0                 pxor    xmm0, xmm0
>>>> 0003C9A4                 movdqa  xmmword ptr [ecx+300h], xmm0
>>>> 
>>>> I'm not certain what the issue is with vphysics, perhaps the new
>>>> versions of vphysics are compiled with a strange version of GCC.
>>>> 
>>>> On Fri, Jun 24, 2011 at 5:07 AM, James Puckett
>>>> <jamesrichardpuck...@gmail.com**>  wrote:
>>>> 
>>>>> Its been a long time, where have you been valve?
>>>>> 
>>>>> On Thu, Jun 23, 2011 at 11:07 PM, Christoffer Pedersen<v...@vrod.dk>
>>>>> wrote:
>>>>> 
>>>>> But making a unfinished product isn't the right way to go.
>>>>>> 
>>>>>> /Chris
>>>>>> 
>>>>>> Sent from my iPhone 4
>>>>>> 
>>>>>> Den 24/06/2011 kl. 02.03 skrev tom n<screwtop...@gmail.com>:
>>>>>> 
>>>>>> I would be willing to bet that most everyone knows steam from the
>>>>>>> modern
>>>>>>> warfare game,cstrike source or left for dead. We (or maybe mostly me)
>>>>>>> remember half-life because I am older. While half life  and it's
>>>>>>> 
>>>>>> relatives
>>>>>> 
>>>>>>> are great games, the masses are too young to know about Valve's
>>>>>>> 
>>>>>> beginnings.
>>>>>> 
>>>>>>> They are too busy hacking up bins for more slicker,smarter,and faster
>>>>>>> 
>>>>>> games.
>>>>>> 
>>>>>>> Sooner or later we have to trade our model T for a new mustang.
>>>>>>> 
>>>>>>> 
>>>>>>> On Thu, Jun 23, 2011 at 6:06 AM, Drogen Viech<
>>>>>>> 
>>>>>> drogenvi...@googlemail.com>**wrote:
>>>>>> 
>>>>>>> I'd also love to see the weld issue fixed on linux srcds :(
>>>>>>>> This may help a bit ->
>>>>>>>> 
>>>>>>>> 
>>>>>>>> http://www.facepunch.com/**threads/986675-Niggles?p=**
>>>>>> 29754797&viewfull=1#**post29754797<http://www.facepunch.com/threads/986675-Niggles?p=29754797&viewfull=1#post29754797>
>>>>>> 
>>>>>>> 2011/6/23 Christoffer Pedersen<v...@vrod.dk>:
>>>>>>>> 
>>>>>>>>> Whopsy, i made have been too fast there..
>>>>>>>>> 
>>>>>>>>> It seems to me that they have forgotten everything about hl2.
>>>>>>>>> (making
>>>>>>>>> 
>>>>>>>> portal 2, l4d1&2, hats for tf2,and the ob update for css).
>>>>>>>> 
>>>>>>>>> The only hl2 related update that they have done the last 2-3-4
>>>>>>>>> years,
>>>>>>>>> 
>>>>>>>> is
>>>>>> 
>>>>>>> to port it to the ob engine, which they also did with css.
>>>>>>>> 
>>>>>>>>> It's time to wake up Valve, mostly EVERYONE knows you because of
>>>>>>>>> 
>>>>>>>> hl/hl2!
>>>>>> 
>>>>>>> /Chris
>>>>>>>>> 
>>>>>>>>> Sent from my iPhone 4
>>>>>>>>> 
>>>>>>>>> Den 23/06/2011 kl. 01.05 skrev Alexander Olofsson<a...@haxalot.com>:
>>>>>>>>> 
>>>>>>>>> The issue exists in everything source based, including mods and
>>>>>>>>>> HL2:
>>>>>>>>>> 
>>>>>>>>> DM.
>>>>>> 
>>>>>>> It's not a garry issue, it's a Valve issue.
>>>>>>>>>> 
>>>>>>>>>> 
>>>>>>>>>> --
>>>>>>>>>> //Alexander "Ace" Olofsson
>>>>>>>>>> ______________________________**_________________
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>>>>>>>>>> 
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>>>>>>>> 
>>>>>>>>> http://list.valvesoftware.com/**mailman/listinfo/hlds_linux<http://list.valvesoftware.com/mailman/listinfo/hlds_linux>
>>>>>>>>>> 
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>>>>>>>>> 
>>>>>>>> please visit:
>>>>>>>> 
>>>>>>>>> http://list.valvesoftware.com/**mailman/listinfo/hlds_linux<http://list.valvesoftware.com/mailman/listinfo/hlds_linux>
>>>>>>>>> 
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>>>>>>>> please visit:
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>>>>>>>> 
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>>>>>>> 
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>>>>>>> 
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>>> 
>> 
>> 
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>> please visit:
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>> 
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