Exactly the reason why we have client voting disabled. You don't want to give 
the mass such control because it will *always* be abused.

Learned it back in the CS times, re-learned the lesson with L4D/L4D2, and 
surely don't need to re-re-learn this lesson on TF2.

We point our users to places where to find our admins in case of troubles, 
that's in our experience the best way to work.

Saint K.
________________________________________
From: hlds_linux-boun...@list.valvesoftware.com 
[hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Emil Larsson 
[ail...@gmail.com]
Sent: 11 July 2011 14:41
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] The built-in TF2 voting system

I seen and heard about people being kickvoted for just being "good", or when
a bunch of trolls get on and decide to kickvote the same person. Making an
assumption that someone is not behaving is just rude.

2011/7/9 Björn Rohlén <bjorn.roh...@gmail.com>

> ... or perhaps behave and be just, so the inhabitants of your server doesnt
> want to kick you for being an ass -- seems more worthwhile to work on than
> trying to get a bunch of plugins working.
>
> -The G
>
> On Sat, Jul 9, 2011 at 9:22 AM, Peter Reinhold <peter_va...@reinhold.dk
> >wrote:
>
> > On Fri, 08 Jul 2011 19:50:47 -0400, Nicholas Hastings wrote:
> >
> >  https://forums.alliedmods.net/**showthread.php?t=161586<
> https://forums.alliedmods.net/showthread.php?t=161586> glhf
> >>
> >
> > That is perfect, thanks a lot.
> >
> >
> >
> > /Peter
> >
> >
> >
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> >
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