Do you guys have replays enabled? Because my server ran fine until i decided to turn replays back on.
My beta server is full all the time. However, I think the beta is for testing 
the balance of items more servers and bugs.

Sent from my iPhone 4

On Jul 21, 2011, at 8:57 AM, DarthNinja<hlds-...@darthninja.com>  wrote:

For what its worth, I'm getting crashes on my windows servers every 1-3
hours



On Thu, Jul 21, 2011 at 11:16 AM, Anthony Stoyanov<a...@gaming.bg>  wrote:

First freeze for me too. Got this at the end of the screen :)

eb400000-eb4e1000 rwxp 00000000 00:00 0
eb4e1000-eb500000 ---p 00000000 00:00 0
eb500000-eb5b0000 rwxp 00000000 00:00 0
eb5b0000-eb600000 ---p 00000000 00:00 0
eb600000-eb6fd000 rwxp 00000000 00:00 0
eb6fd000-eb700000 ---p 00000000 00:00 0
eb700000-eb7b6000 rwxp 00000000 00:00 0
eb7b6000-eb800000 ---p 00000000 00:00 0
eb800000-eb8b5000 rwxp 00000000 00:00 0
eb8b5000-eb900000 ---p 00000000 00:00 0
eb900000-eb9cc000 rwxp 00000000 00:00 0
eb9cc000-eba00000 ---p 00000000 00:00 0
eba00000-ebafc000 rwxp 00000000 00:00 0
ebafc000-ebb00000 ---p 00000000 00:00 0
ebb00000-ebbfb000 rwxp 00000000 00:00 0
ebbfb000-ebc00000 ---p 00000000 00:00 0
ebc00000-ebcaa000 rwxp 00000000 00:00 0
ebcaa000-ebd00000 ---p 00000000 00:00 0
ebe2a000-ebe2b000 ---p 00000000 00:00 0
ebe2b000-ec62b000 rwxp 00000000 00:00 0
ec62b000-ec6f5000 r-xp 00000000 08:01 7135278 /usr/games/tf2server/**
orangebox/tf/addons/sourcemod/**extensions/dbi.mysql.ext.so
ec6f5000-ec805000 rwxp 000c9000 08:01 7135278 /usr/games/tf2server/**
orangebox/tf/addons/sourcemod/**extensions/dbi.mysql.ext.so
ec805000-ec806000 ---p 00000000 00:00 0
ec806000-ed006000 rwxp 00000000 00:00 0
ed006000-ed007000 ---p 00000000 00:00 0
ed007000-ed807000 rwxp 00000000 00:00 0
ed807000-ed808000 ---p 00000000 00:00 0
ed808000-ee008000 rwxp 00000000 00:00 0
ee00c000-ee1cd000 rwxp 00000000 00:00 0
ee1cd000-ee324000 r-xp 00000000 08:01 7135293 /usr/games/tf2server/**
orangebox/tf/addons/sourcemod/**extensions/socket.ext.so
ee324000-ee327000 rwxp 00157000 08:01 7135293 /usr/games/tf2server/**
orangebox/tf/addons/sourcemod/**extensions/socket.ext.so
ee327000-ee32d000 rwxp 00000000 00:00 0
ee32d000-ee378000 r-xp 00000000 08:01 7135286 /usr/games/tf2server/**
orangebox/tf/addons/sourcemod/**extensions/sdktools.ext.2.**ep2v.so<http://sdktools.ext.2.ep2v.so>
ee378000-ee379000 rwxp 0004b000 08:01 7135286 /usr/games/tf2server/**
orangebox/tf/addons/sourcemod/**extensions/sdktools.ext.2.**ep2v.so<http://sdktools.ext.2.ep2v.so>
ee379000-ee37c000 r-xp 0004c000 08:01 7135286 /usr/games/tf2server/**
orangebox/tf/addons/sourcemod/**extensions/sdktools.ext.2.**ep2v.so<http://sdktools.ext.2.ep2v.so>
ee37c000-ee37e000 rwxp 0004e000 08:01 7135286 /usr/games/tf2server/**
orangebox/tf/addons/sourcemod/**extensions/sdktools.ext.2.**ep2v.so<http://sdktools.ext.2.ep2v.so>
ee37e000-ee38e000 rwxp 00000000 00:00 0
ee38e000-ee3ff000 r-xp 00000000 08:01 7135279 /usr/games/tf2server/**
orangebox/tf/addons/sourcemod/**extensions/dbi.sqlite.ext.so
ee3ff000-ee400000 rwxp 00071000 08:01 7135279 /usr/games/tf2server/**
orangebox/tf/addons/sourcemod/**extensions/dbi.sqlite.ext.so
ee400000-ee500000 rwxp 00000000 00:00 0
ee516000-ee529000 r-xp 00000000 08:01 2583654 /usr/lib32/libz.so.1.2.3.4
ee529000-ee52a000 rwxp 00013000 08:01 2583654 /usr/lib32/libz.so.1.2.3.4
ee532000-ee54a000 r-xp 00000000 08:01 7135283 /usr/games/tf2server/**
orangebox/tf/addons/sourcemod/**extensions/regex.ext.so
ee54a000-ee54b000 rwxp 00017000 08:01 7135283 /usr/games/tf2server/**
orangebox/tf/addons/sourcemod/**extensions/regex.ext.so
ee54b000-ee54c000 rwxp 00000000 00:00 0
ee54c000-ee558000 r-xp 00000000 08:01 7135294 /usr/games/tf2server/**
orangebox/tf/addons/sourcemod/**extensions/topmenus.ext.so
ee558000-ee559000 rwxp 0000b000 08:01 7135294 /usr/games/tf2server/**
orangebox/tf/addons/sourcemod/**extensions/topmenus.ext.**soPreMinidumpCallback:
updating dump comment



On 21.7.2011 г. 17:34 ч., Carl wrote:

Don't be so quick on the trigger, srcds is a big program that takes in a
tremendous amount of hard to guess data and has to run on a large variety of
hardware and OSs. Testing this stuff isn't exactly straightforward.

Also, does anyone have high use Tf2 beta servers running? Do customers
even pay for beta servers?



On 7/21/2011 7:08 AM, E3pO wrote:

Whoever has the final call on releasing updates needs to be fired. It is
illogical to release an update for such a widely used application without
testing and then just walk away from the update station and go to sleep.
Hell, i'm willing to bet it was about 85% done uploading to the content
servers about to release the update and the guy just called it a night.

And what the hell are they doing so different each time that breaks so
many
things?

Added the items for Dr. Grordbort's Victory Pack
- Fixed hatless hats not working correctly
- Fixed a display issue with team color paints
- Updated the localization files

So how many hats have they released now? You would think they would have
that figured out by now. They fixed a display issue, seems like that is
client side and not related to the server.. and updated localization
files?

What does any of that have anything to do with the server crashing? Is
there
some kind of offication change log we can have access to so we know what
has
been modified? Maybe a more in depth update info instead of just "Added
some
items". That update did much more then that..

And I still don't see why Valve bothered making a TF2 BETA if they don't
even use it.

Make code changes and document the changes, build, test test test test
test
test test test and test more, then have someone else look over the code
and
say "Oh hell that will cause a buffer overflow if you have to many
sentries!
change that to this.." then fix and test test test test more and have
more
people look into it and once all the code changes have been reviewed and
locked down send an email to the list telling everyone what has been
changed
and that there will be an update available in 1 hour of the email. make a
build for TF2 BETA and update preferably sometime in the morning hours so
that stuff doesn't break while you're sleeping and you wake up to broken
servers.
Keep an eye out and check statistics for how many servers are running and
how many are updating and how many have crashed after the update etc.
Keep
an eye on the list and after a few days of absolutely NO problems with
the
new build warn the TF2 server admins that it will be released 12 PM EST
(or
w\e time) so they can be prepared.

Isn't that just common sense? Who the hell would build an artificial
heart
for their father and just give it to him without testing it out first.
Hell
he may of forgot battery.c

On Thu, Jul 21, 2011 at 6:37 AM, Mart-Jan Reeuwijk<mreeu...@yahoo.com>**
wrote:

Oh, don't you know? its for having a stable game... and if memory serves
me
well, it doesn't even crash.

______________________________**__
From: E3pO<e...@wmclan.net>
To: Half-Life dedicated Linux server mailing list<

hlds_linux@list.valvesoftware.**com<hlds_linux@list.valvesoftware.com>
Sent: Thursday, 21 July 2011, 8:21
Subject: Re: [hlds_linux] Server crashes after today's update

Valve, quick question.

What is Team Fortress 2 Beta for?

kthxbai.

On Thu, Jul 21, 2011 at 12:38 AM, Tony Paloma<drunkenf...@hotmail.com
wrote:

Yes I crashed again
*** glibc detected *** ./srcds_linux: double free or corruption
(!prev):
0x1aeae148 ***

The double free makes more sense.

*snip*
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