I'm giving up, this is getting really pathetic. I'm bzipping up my
config/map directories, archiving them and deleting my /tf2 install. I can
run like 3 or 4 (more) Killing Floor servers than I already do now for the
same resource usage on the system as one srcds instance. I hope you can
actually fix this thing some day, valve.

On Fri, Jul 22, 2011 at 5:10 PM, Saint K. <sai...@specialattack.net> wrote:

> same crashes here
> ________________________________________
> From: hlds_linux-boun...@list.valvesoftware.com [
> hlds_linux-boun...@list.valvesoftware.com] On Behalf Of ics [
> i...@ics-base.net]
> Sent: 22 July 2011 23:08
> To: Half-Life dedicated Linux server mailing list
> Subject: Re: [hlds_linux] Team Fortress 2 Update Released
>
> The crash must be related to the new laser weapons. I've seen too many
> crashes with sentry, ubered soldier and charged hit from the new weapon
> shooting just before server goes down. All this before tonights update.
> I'll go to sleep now and report back in 7 hours, see if the crash i got
> was just freak accident. Though i think it wasn't.
>
> -ics
>
> 23.7.2011 0:05, 1nsane kirjoitti:
> > I'm getting crashes still:
> > #0  0x4743bc5e in _int_malloc () from /lib/libc.so.6
> > #1  0x4743dd87 in malloc () from /lib/libc.so.6
> > #2  0xf775da43 in operator new(unsigned int) () from bin/libtier0.so
> > #3  0xf3bda558 in
> > CEntityDataInstantiator<touchlink_t>::CreateDataObject(CBaseEntity
> const*)
> > () from /home/srcds/orangebox/tf/bin/server.so
> > #4  0xf3bd01fb in CBaseEntity::CreateDataObject(int) ()
> >     from /home/srcds/orangebox/tf/bin/server.so
> > #5  0xf3bd0a6c in CBaseEntity::PhysicsMarkEntityAsTouched(CBaseEntity*)
> ()
> >     from /home/srcds/orangebox/tf/bin/server.so
> > #6  0xf3bd0cd7 in
> CBaseEntity::PhysicsMarkEntitiesAsTouching(CBaseEntity*,
> > CGameTrace&) () from /home/srcds/orangebox/tf/bin/server.so
> > #7  0xf3f61dcf in CServerGameEnts::MarkEntitiesAsTouching(edict_t*,
> > edict_t*)
> >      () from /home/srcds/orangebox/tf/bin/server.so
> > #8  0xf6f4e376 in SV_SolidMoved(edict_t*, ICollideable*, Vector const*,
> > bool)
> >      () from /home/srcds/orangebox/bin/engine.so
> > #9  0xf6f41049 in CVEngineServer::SolidMoved(edict_t*, ICollideable*,
> Vector
> > const*, bool) () from /home/srcds/orangebox/bin/engine.so
> > #10 0xf3ea0f83 in CBaseEntity::PhysicsTouchTriggers(Vector const*) ()
> >     from /home/srcds/orangebox/tf/bin/server.so
> > #11 0xf3fa2cb2 in CMoveHelperServer::ProcessImpacts() ()
> >     from /home/srcds/orangebox/tf/bin/server.so
> > #12 0xf40a64fa in CPlayerMove::RunCommand(CBasePlayer*, CUserCmd*,
> > IMoveHelper*) () from /home/srcds/orangebox/tf/bin/server.so
> >
> >
> > On Fri, Jul 22, 2011 at 5:03 PM, Michael Johansen<michs...@live.no>
>  wrote:
> >
> >> Mine haven't updated yet. Yaaay me.
> >>
> >>> Date: Sat, 23 Jul 2011 00:02:27 +0300
> >>> From: alexandrualexa...@gmail.com
> >>> To: hlds_linux@list.valvesoftware.com
> >>> Subject: Re: [hlds_linux] Team Fortress 2 Update Released
> >>>
> >>> same :D
> >>>
> >>> 2011/7/22 ics<i...@ics-base.net>
> >>>
> >>>> Just updated our servers and already one pulled out a crash. Was it
> >> REALLY
> >>>> fixed?
> >>>>
> >>>> -ics
> >>>>
> >>>> 22.7.2011 23:25, Jason Ruymen kirjoitti:
> >>>>
> >>>>   A required update for Team Fortress 2 is now available.  Please run
> >>>>> hldsupdatetool to receive the update.  The specific changes include:
> >>>>>
> >>>>> Shared Changes (CS:S, DoD:S, TF2, HL2:DM)
> >>>>> - Updated the localization files
> >>>>>
> >>>>> Team Fortress 2
> >>>>> - Fixed a Linux dedicated server crash caused by the Replay director
> >>>>>     - Crash would happen whether the server was capturing Replays or
> >> not
> >>>>> - Fixed the Map Stamps Collection bundle missing in the store
> >>>>> - Fixed dedicated server ENTITY_CHANGE_NONE console spam
> >>>>> - Improved the impact sounds for the Cow Mangler 5000's projectiles
> >>>>> - Optimized many particle effects related to the Cow Mangler 5000 and
> >> the
> >>>>> Righteous Bison
> >>>>> - Reduced the ConVar fov_desired to have a lower bound like the
> Replay
> >>>>> editor
> >>>>> - Updated the Cow Mangler 5000 to display the drawbacks in its
> >> attribute
> >>>>> list
> >>>>> - Updated the gamehaptics file:
> >>>>>     - Added recoil/draw/crit/reload forces for the Cow Mangler 5000
> and
> >> the
> >>>>> Righteous Bison
> >>>>>     - Added charge shot force for the Cow Mangler 5000
> >>>>>     - Refined the Demoman's Stickybomb Launcher/Pipe Bomb Launcher
> >> reload
> >>>>> forces
> >>>>> - Updated the localization files
> >>>>>
> >>>>> Jason
> >>>>>
> >>>>>
> >>>>> ______________________________**_________________
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> >> http://list.valvesoftware.com/mailman/listinfo/hlds_linux>
> >>>>
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