Just updated again?
On Jul 22, 2011 3:40 PM, "Michael Johansen" <michs...@live.no> wrote:
>
> Try to install a sourcemod plugin removing the weapons? I havent tried it
but since everyone is saying its them causing the crashes its worth a shot.
>
>> From: kyle.l...@gmail.com
>> Date: Fri, 22 Jul 2011 15:09:21 -0700
>> To: hlds_linux@list.valvesoftware.com
>> Subject: Re: [hlds_linux] Team Fortress 2 Update Released
>>
>> Still crashing here as well... Some people are convinced it's the new
>> Soldier weapons from the Starwars franchise. With how these updates
>> have been in the past (To pull a recent one, Half-Zatoichi)... there's
>> no doubt this is the case. Oh well, with the Items server being down
>> near everyday it at least limits the impact of this, and the last
>> update somewhat.
>>
>> Hopefully there are no further regressions introduced by this update.
>> Kyle.
>>
>> On Fri, Jul 22, 2011 at 3:04 PM, Sir Jake <can_kic...@hotmail.com> wrote:
>> >
>> > Same here also getting crashes
>> >
>> >
>> >> From: sai...@specialattack.net
>> >> To: hlds_linux@list.valvesoftware.com
>> >> Date: Fri, 22 Jul 2011 23:10:09 +0200
>> >> Subject: Re: [hlds_linux] Team Fortress 2 Update Released
>> >>
>> >> same crashes here
>> >> ________________________________________
>> >> From: hlds_linux-boun...@list.valvesoftware.com [
hlds_linux-boun...@list.valvesoftware.com] On Behalf Of ics [
i...@ics-base.net]
>> >> Sent: 22 July 2011 23:08
>> >> To: Half-Life dedicated Linux server mailing list
>> >> Subject: Re: [hlds_linux] Team Fortress 2 Update Released
>> >>
>> >> The crash must be related to the new laser weapons. I've seen too many
>> >> crashes with sentry, ubered soldier and charged hit from the new
weapon
>> >> shooting just before server goes down. All this before tonights
update.
>> >> I'll go to sleep now and report back in 7 hours, see if the crash i
got
>> >> was just freak accident. Though i think it wasn't.
>> >>
>> >> -ics
>> >>
>> >> 23.7.2011 0:05, 1nsane kirjoitti:
>> >> > I'm getting crashes still:
>> >> > #0 0x4743bc5e in _int_malloc () from /lib/libc.so.6
>> >> > #1 0x4743dd87 in malloc () from /lib/libc.so.6
>> >> > #2 0xf775da43 in operator new(unsigned int) () from bin/libtier0.so
>> >> > #3 0xf3bda558 in
>> >> > CEntityDataInstantiator<touchlink_t>::CreateDataObject(CBaseEntity
const*)
>> >> > () from /home/srcds/orangebox/tf/bin/server.so
>> >> > #4 0xf3bd01fb in CBaseEntity::CreateDataObject(int) ()
>> >> > from /home/srcds/orangebox/tf/bin/server.so
>> >> > #5 0xf3bd0a6c in
CBaseEntity::PhysicsMarkEntityAsTouched(CBaseEntity*) ()
>> >> > from /home/srcds/orangebox/tf/bin/server.so
>> >> > #6 0xf3bd0cd7 in
CBaseEntity::PhysicsMarkEntitiesAsTouching(CBaseEntity*,
>> >> > CGameTrace&) () from /home/srcds/orangebox/tf/bin/server.so
>> >> > #7 0xf3f61dcf in CServerGameEnts::MarkEntitiesAsTouching(edict_t*,
>> >> > edict_t*)
>> >> > () from /home/srcds/orangebox/tf/bin/server.so
>> >> > #8 0xf6f4e376 in SV_SolidMoved(edict_t*, ICollideable*, Vector
const*,
>> >> > bool)
>> >> > () from /home/srcds/orangebox/bin/engine.so
>> >> > #9 0xf6f41049 in CVEngineServer::SolidMoved(edict_t*, ICollideable*,
Vector
>> >> > const*, bool) () from /home/srcds/orangebox/bin/engine.so
>> >> > #10 0xf3ea0f83 in CBaseEntity::PhysicsTouchTriggers(Vector const*)
()
>> >> > from /home/srcds/orangebox/tf/bin/server.so
>> >> > #11 0xf3fa2cb2 in CMoveHelperServer::ProcessImpacts() ()
>> >> > from /home/srcds/orangebox/tf/bin/server.so
>> >> > #12 0xf40a64fa in CPlayerMove::RunCommand(CBasePlayer*, CUserCmd*,
>> >> > IMoveHelper*) () from /home/srcds/orangebox/tf/bin/server.so
>> >> >
>> >> >
>> >> > On Fri, Jul 22, 2011 at 5:03 PM, Michael Johansen<michs...@live.no>
wrote:
>> >> >
>> >> >> Mine haven't updated yet. Yaaay me.
>> >> >>
>> >> >>> Date: Sat, 23 Jul 2011 00:02:27 +0300
>> >> >>> From: alexandrualexa...@gmail.com
>> >> >>> To: hlds_linux@list.valvesoftware.com
>> >> >>> Subject: Re: [hlds_linux] Team Fortress 2 Update Released
>> >> >>>
>> >> >>> same :D
>> >> >>>
>> >> >>> 2011/7/22 ics<i...@ics-base.net>
>> >> >>>
>> >> >>>> Just updated our servers and already one pulled out a crash. Was
it
>> >> >> REALLY
>> >> >>>> fixed?
>> >> >>>>
>> >> >>>> -ics
>> >> >>>>
>> >> >>>> 22.7.2011 23:25, Jason Ruymen kirjoitti:
>> >> >>>>
>> >> >>>> A required update for Team Fortress 2 is now available. Please
run
>> >> >>>>> hldsupdatetool to receive the update. The specific changes
include:
>> >> >>>>>
>> >> >>>>> Shared Changes (CS:S, DoD:S, TF2, HL2:DM)
>> >> >>>>> - Updated the localization files
>> >> >>>>>
>> >> >>>>> Team Fortress 2
>> >> >>>>> - Fixed a Linux dedicated server crash caused by the Replay
director
>> >> >>>>> - Crash would happen whether the server was capturing Replays or
>> >> >> not
>> >> >>>>> - Fixed the Map Stamps Collection bundle missing in the store
>> >> >>>>> - Fixed dedicated server ENTITY_CHANGE_NONE console spam
>> >> >>>>> - Improved the impact sounds for the Cow Mangler 5000's
projectiles
>> >> >>>>> - Optimized many particle effects related to the Cow Mangler
5000 and
>> >> >> the
>> >> >>>>> Righteous Bison
>> >> >>>>> - Reduced the ConVar fov_desired to have a lower bound like the
Replay
>> >> >>>>> editor
>> >> >>>>> - Updated the Cow Mangler 5000 to display the drawbacks in its
>> >> >> attribute
>> >> >>>>> list
>> >> >>>>> - Updated the gamehaptics file:
>> >> >>>>> - Added recoil/draw/crit/reload forces for the Cow Mangler 5000
and
>> >> >> the
>> >> >>>>> Righteous Bison
>> >> >>>>> - Added charge shot force for the Cow Mangler 5000
>> >> >>>>> - Refined the Demoman's Stickybomb Launcher/Pipe Bomb Launcher
>> >> >> reload
>> >> >>>>> forces
>> >> >>>>> - Updated the localization files
>> >> >>>>>
>> >> >>>>> Jason
>> >> >>>>>
>> >> >>>>>
>> >> >>>>> ______________________________**_________________
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>> >> >>>>> please visit:
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>> >> >> http://list.valvesoftware.com/mailman/listinfo/hlds_linux>
>> >> >>>>
>> >> >>>> ______________________________**_________________
>> >> >>>> To unsubscribe, edit your list preferences, or view the list
archives,
>> >> >>>> please visit:
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>> >> >> http://list.valvesoftware.com/mailman/listinfo/hlds_linux>
>> >> >>> _______________________________________________
>> >> >>> To unsubscribe, edit your list preferences, or view the list
archives,
>> >> >> please visit:
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>> >> >> _______________________________________________
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archives,
>> >> >> please visit:
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>> >> >>
>> >> > _______________________________________________
>> >> > To unsubscribe, edit your list preferences, or view the list
archives, please visit:
>> >> > http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>> >>
>> >>
>> >> _______________________________________________
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please visit:
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>> >>
>> >> _______________________________________________
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please visit:
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>> >
>> > _______________________________________________
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please visit:
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>> >
>>
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>
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