Great, my server is crashing more than ever. ~every 1 hour.

2011/7/23 Kyle Sanderson <kyle.l...@gmail.com>

> Confirming shit is still broken after this update.
>
> http://pastie.org/2257214
>
> Program received signal SIGSEGV, Segmentation fault.
> 0xf50a6637 in IVP_Mindist::~IVP_Mindist() ()
>   from /*/payload/orangebox/bin/vphysics.so
> (gdb) backtrace
> #0  0xf50a6637 in IVP_Mindist::~IVP_Mindist() ()
>   from /*/payload/orangebox/bin/vphysics.so
> #1  0xf50b0c62 in IVP_Mindist_Recursive::~IVP_Mindist_Recursive() ()
>   from /*/payload/orangebox/bin/vphysics.so
> #2  0xf50b1e8f in IVP_OO_Watcher::~IVP_OO_Watcher() ()
>   from /*/payload/orangebox/bin/vphysics.so
> #3  0xf50a5606 in IVP_Mindist_Manager::recheck_ov_element(IVP_Real_Object*)
> ()
>   from /*/payload/orangebox/bin/vphysics.so
> #4  0xf505b620 in IVP_Core::stop_physical_movement() ()
>   from /*/payload/orangebox/bin/vphysics.so
> #5  0xf5081079 in IVP_Core::freeze_simulation_core() ()
>   from /*/payload/orangebox/bin/vphysics.so
> #6  0xf5084666 in
> IVP_Simulation_Unit::simulate_single_sim_unit_psi(IVP_Event_Sim*,
> IVP_U_Vector<IVP_Core>*) ()
>   from /*/payload/orangebox/bin/vphysics.so
> #7  0xf50847b8 in
> IVP_Sim_Units_Manager::simulate_sim_units_psi(IVP_Environment*,
> IVP_U_Vector<IVP_Core>*) ()
>   from /*/payload/orangebox/bin/vphysics.so
> #8  0xf505e453 in IVP_Environment::simulate_psi(IVP_Time) ()
>   from /*/payload/orangebox/bin/vphysics.so
> #9  0xf5086f46 in IVP_Time_Event_PSI::simulate_time_event(IVP_Environment*)
> ()
>   from /*/payload/orangebox/bin/vphysics.so
> #10 0xf508715c in
> IVP_Event_Manager_Standard::simulate_time_events(IVP_Time_Mana---Type
> <return> to continue, or q <return> to quit---
> ger*, IVP_Environment*, IVP_Time) ()
>   from /*/payload/orangebox/bin/vphysics.so
> #11 0xf5086b81 in IVP_Time_Manager::event_loop(IVP_Environment*, IVP_Time)
> ()
>   from /*/payload/orangebox/bin/vphysics.so
> #12 0xf505db2f in IVP_Environment::simulate_time_step(float) ()
>   from /*/payload/orangebox/bin/vphysics.so
> #13 0xf4f9f771 in CPhysicsEnvironment::Simulate(float) ()
>   from /*/payload/orangebox/bin/vphysics.so
> #14 0xf3e9ed6a in PhysFrame(float) ()
>   from /*/payload/orangebox/tf/bin/server.so
> #15 0xf3e9fbad in CPhysicsHook::FrameUpdatePostEntityThink() ()
>   from /*/payload/orangebox/tf/bin/server.so
> #16 0xf3a09f96 in T.2960 ()
>   from /*/payload/orangebox/tf/bin/server.so
> #17 0xf3db114c in CServerGameDLL::GameFrame(bool) ()
>   from /*/payload/orangebox/tf/bin/server.so
> #18 0xefabeb72 in
> __SourceHook_FHCls_IServerGameDLLGameFramefalse::Func(bool)
>    ()
>   from /*/payload/orangebox/tf/addons/sourcemod/bin/sourcemod.2.ep2v.so
> #19 0xf6d71100 in CServerPlugin::GameFrame(bool) ()
>   from /*/payload/orangebox/bin/engine.so
> #20 0xf6d64cb5 in SV_Think(bool) ()
> ---Type <return> to continue, or q <return> to quit---
>   from /*/payload/orangebox/bin/engine.so
> #21 0xf6d65e3c in SV_Frame(bool) ()
>   from /*/payload/orangebox/bin/engine.so
> #22 0xf6cc9187 in _Host_RunFrame_Server(bool) ()
>   from /*/payload/orangebox/bin/engine.so
> #23 0xf6cc9db4 in _Host_RunFrame(float) ()
>   from /*/payload/orangebox/bin/engine.so
> #24 0xf6cd3295 in CHostState::State_Run(float) ()
>   from /*/payload/orangebox/bin/engine.so
> #25 0xf6cd3ac1 in CHostState::FrameUpdate(float) ()
>   from /*/payload/orangebox/bin/engine.so
> #26 0xf6cd3cc8 in HostState_Frame(float) ()
>   from /*/payload/orangebox/bin/engine.so
> #27 0xf6d86aa4 in CEngine::Frame() ()
>   from /*/payload/orangebox/bin/engine.so
> #28 0xf6d832e9 in CDedicatedServerAPI::RunFrame() ()
>   from /*/payload/orangebox/bin/engine.so
> #29 0xf7063a20 in RunServer() () from bin/dedicated.so
> #30 0xf7063777 in CDedicatedExports::RunServer() () from bin/dedicated.so
> #31 0xf6d8390b in CModAppSystemGroup::Main() ()
>   from /*/payload/orangebox/bin/engine.so
> #32 0xf6d9c651 in CAppSystemGroup::Run() ()
>   from /*/payload/orangebox/bin/engine.so
> ---Type <return> to continue, or q <return> to quit---
> #33 0xf6d848ba in CDedicatedServerAPI::ModInit(ModInfo_t&) ()
>   from /*/payload/orangebox/bin/engine.so
> #34 0xf7063c23 in CDedicatedAppSystemGroup::Main() () from bin/dedicated.so
> #35 0xf7067471 in CAppSystemGroup::Run() () from bin/dedicated.so
> #36 0xf7068ced in CSteamApplication::Main() () from bin/dedicated.so
> #37 0xf7067471 in CAppSystemGroup::Run() () from bin/dedicated.so
> #38 0xf706403a in main () from bin/dedicated.so
> #39 0xf706532f in DedicatedMain () from bin/dedicated.so
> #40 0x080488ec in main ()
> (gdb)
>
> On Fri, Jul 22, 2011 at 5:57 PM, Brian <br...@doublejump.eu> wrote:
> > A server or client variable to disable weapon level-up announcements
> would
> > also be most welcome. Universally disabling pop-ups is somewhat broad.
> >
> > On Jul 23, 2011 1:54 a.m., "Timothy Sadleir" <tsadl...@gmail.com> wrote:
> >> Yeah! I was just about to ask the same thing! I've really been curious
> as
> >> to which items our players are finding but there has been no event
> >> displayed
> >> in chat lately. :(
> >>
> >> On Fri, Jul 22, 2011 at 5:52 PM, DarthNinja <hlds...@darthninja.com>
> >> wrote:
> >>
> >>> Any news on the item found event no longer working?
> >>>
> >>>
> >>>
> >>> On Fri, Jul 22, 2011 at 8:47 PM, Kyle Sanderson
> >>> <kyle.l...@gmail.com>wrote:
> >>>
> >>>> Options update?
> >>>>
> >>>> On Fri, Jul 22, 2011 at 5:40 PM, Jason Ruymen <
> jas...@valvesoftware.com>
> >>>> wrote:
> >>>> > Options updates to Team Fortress 2, Counter-Strike: Source, Day of
> >>>> Defeat: Source and Half-Life 2: Deathmatch are now available. The
> >>>> specific
> >>>> changes include:
> >>>> >
> >>>> > Shared Changes (CS:S, DoD:S, TF2, HL2:DM)
> >>>> > - Fixed a bug in SourceTV that would sometimes corrupt demo data.
> >>>> >
> >>>> > Team Fortress 2
> >>>> > - Cow Mangler changes:
> >>>> > - Fixed the charged shot sometimes doing more damage than intended.
> >>>> > - Fixed a bug that caused the projectiles to stay in the world after
> >>>> a team change.
> >>>> > - Slowed reload rate by 5%.
> >>>> >
> >>>> > Jason
> >>>> >
> >>>> >
> >>>> > _______________________________________________
> >>>> > To unsubscribe, edit your list preferences, or view the list
> archives,
> >>>> please visit:
> >>>> > http://list.valvesoftware.com/mailman/listinfo/hlds
> >>>> >
> >>>>
> >>>> _______________________________________________
> >>>> To unsubscribe, edit your list preferences, or view the list archives,
> >>>> please visit:
> >>>> http://list.valvesoftware.com/mailman/listinfo/hlds
> >>>>
> >>>
> >>>
> >>> _______________________________________________
> >>> To unsubscribe, edit your list preferences, or view the list archives,
> >>> please visit:
> >>> http://list.valvesoftware.com/mailman/listinfo/hlds
> >>>
> >>>
> >
> > _______________________________________________
> > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds
> >
> >
>
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