Hello.

It  seems  that  in  same  time  there  was some problems with "world"
internet  connection  at ISP, but ports with previous beta continue to
working fine

> This assert is after a setsockopt() failed to turn off tcp_nodelay,
> but that won't be a hard failure in this case. It sounds like you
> reconnected to the Steam backend and that caused a downstream failure, I can 
> check that out.

> - Alfred

>> -----Original Message-----
>> From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-
>> boun...@list.valvesoftware.com] On Behalf Of px
>> Sent: Monday, July 25, 2011 2:21 PM
>> To: Half-Life dedicated Linux server mailing list
>> Subject: Re: [hlds_linux] [hlds_announce] Half-Life 1 engine beta
>> update released
>> 
>> Hello
>> 
>> Continue  to  test  last  beta  build,  just  5  minutes ago test port
>> crashed,  no  crashdump  or  error  string, 1 minute before crash hlds
>> process  begin  to consume 100% of cpu and ping for all players raised
>> to 160-200. Checking log, found several suspicious strings
>> 
>> L 07/26/2011 - 00:05:12: World triggered "Round_Start"
>> Assert( Assertion Failed: 0 == iRet
>> ):/home/VALVE/alfred/valve/steam3_rel_client/src/common/tcpconnection.c
>> pp:1820
>> tcpconnection.cpp (1820) : Assertion Failed: 0 == iRet
>> 
>> L 07/26/2011 - 00:06:39: "/m/<27><STEAM_0:1:34369754><CT>" killed
>> "Px<16><STEAM_0:0:13865103><TERRORIST>" with "usp"
>> tcpconnection.cpp (1820) : Assertion Failed: 0 == iRet
>> 
>> L 07/26/2011 - 00:10:49: "zx48k<19><STEAM_0:1:32652372><TERRORIST>"
>> say_team "9 6 1st"
>> tcpconnection.cpp (1820) : Assertion Failed: 0 == iRet
>> 
>> And on 00:11:50 server crashed
>> 
>> --
>> С уважением,
>>  px                          mailto:p...@i.kiev.ua
>> 
>> 
>> _______________________________________________
>> To unsubscribe, edit your list preferences, or view the list archives,
>> please visit:
>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux




-- 
С уважением,
 px                          mailto:p...@i.kiev.ua


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