Crashes still mantreads-related. I believe the new weapons are still a bit 
glitchy and laggy as well. My VS Saxton Hale server continues to crash. Saxton 
Hale super jumps while wearing mantreads and lands on someone's head, causing 
the crash.

Sent from my MOTOBLURâ„¢ smartphone on AT&T

-----Original message-----
From: ics <i...@ics-base.net>
To: Half-Life dedicated Linux server mailing list 
<hlds_linux@list.valvesoftware.com>
Sent: Thu, Jul 28, 2011 15:04:35 GMT+00:00
Subject: Re: [hlds_linux] [hlds_announce] Team Fortress 2 Update Released

No crashes today, 3 yesterday and they stopped in the middle of the day. 
Perhaps the fault was in Steam itself and they fixed it in the backend. 
Feeding crap data to servers and they went bonkers or something like 
that. Last time i restarted servers after update, there was error some 
sort of "cannot get item schema, using raw data instead".

Similiar cases has been out in the past. There was a time when exactly 
after 5 mins there was a lag on a every server and Valve fixed it by 
doing something at their end.

-ics

28.7.2011 17:19, Eric Riemers kirjoitti:
> I have to say, from all servers since last report (that was since the last
> update) i only had 1 similar crash where it would hang the server up untill
> now. So its still there but its wayyy less in numbers.
>
> On Thu, 28 Jul 2011 17:15:51 +0300, "Bajdechi \"Nightbox\" Alexandru"
> <alexandrualexa...@gmail.com>  wrote:
>> I've blocked new weapons and for ~6 hours I report no crashes.
>>
>> Valve you've got the solution, disable new weapons until you finally fix
>> them :)
>>
>> 2011/7/28 steve grout<steve.gr...@gmail.com>
>>
>>> ok so it appears i failed at disabling replay :(
>>>
>>> even though -replay was on the command line i though replay_enable 0
>>> would
>>> stop it from failing, apparently not so i removed-replay from the
> command
>>> line. All looks good so far :)
>>>
>>>
>>> On 28/07/2011 01:14, Jesse Molina wrote:
>>>
>>>> For me it hangs my tmux session and I have to tmux kill-session the
>>>> whole
>>>> thing.  Maybe sigquit would work, but this is just easier from my
>>>> script.
>>>>
>>>>
>>>>
>>>> Evan wrote:
>>>>
>>>>> I am having the same problem.  Its no big deal as the server is
>>>>> restarting
>>>>> anyways....
>>>>> On Jul 27, 2011 4:28 PM, "Jesse Molina"<je...@opendreams.net>   wrote:
>>>>>
>>>>>>>   This did not fix what I thought it did. My servers are still
>>>>>>>   crashing
>>>>>>>   when quit/exit is sent to the console;
>>>>>>>
>>>>>>>   quit
>>>>>>>   PreMinidumpCallback: updating dump comment
>>>>>>>   Uploading dump (in-process) [proxy '']
>>>>>>>   /tmp/dumps/crash_**20110727130354_1.dmp
>>>>>>>
>>>>>>>
>>>>>>>   Servers had seen full use over the last 24 hours, but were empty
> at
>>>>>> the
>>>>>>>   time quit was issued. Uptime for both was about 18 hours.
>>>>>>>
>>>>>>>   I've got dumps. See next message.
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