There is no need of cl_demoviewoverride. You can make these .dem get loaded by the replay system. Make a copy of one of your existing .dmx files in replay/client/replays and open it with notepad. Adjust the values in it for your new .dem file and you should be able to load it through the replay system.
2011/7/21 Peter Reinhold <peter_va...@reinhold.dk> > On Wed, 20 Jul 2011 20:04:56 -0400, Ian Thompson wrote: > > cl_demoviewoverride appears to work. Set it to 1 and load the demo, >> then close demoui (or demoui2) if it is open. WASD will now work, and >> the mouse will semi-work, being extremely choppy. I wasn't able to >> pull up the player list, however kill notifications do display with >> player names. Text chat (no voice) also displays player join/leave >> messages and player chats, but I don't think I saw any plugin messages >> show up in any of my demos. >> > > Thanks for the help, both of you, lets just hope Valve takes the time to > look into this, and make replays useable for adminning purposes, as running > a SourceTV and replays side by side just seems like a waste of resources :) > > > /Peter > > > ______________________________**_________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/**mailman/listinfo/hlds_linux<http://list.valvesoftware.com/mailman/listinfo/hlds_linux> > -- Best regards, AnAkIn, ------------- ESL EU TF2 Admin http://www.esl.eu/eu/tf2 _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux