We're had 3 crashes which created mini dumps today - I've sent them off to VALVe.
Saint K. ________________________________________ From: hlds_linux-boun...@list.valvesoftware.com [hlds_linux-boun...@list.valvesoftware.com] On Behalf Of AnAkIn . [anakin...@gmail.com] Sent: 29 July 2011 17:11 To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] Team Fortress 2 Update I didn't have any more crashes yet, but I just had a server hang. No crash dumps. 2011/7/29 srcds admin <hl_l...@kikazz.com> > Taking a look at my server logs... this looks very interesting.. 800 > invalid physics calls in a row. > > http://pastebin.com/HTjESY2G > > On Fri, 29 Jul 2011 08:47:36 -0600, srcds admin <hl_l...@kikazz.com> > wrote: > > I had a crash last night, but don't have any details. This wasn't on > map > > change as I run a 24/7 single map server. Seems alot more stable than it > > was, but there is still something causing crashes. I have the new weps > > enabled. > > > > > > > > On Fri, 29 Jul 2011 08:59:36 -0400, Rodrigo Peña <yo....@korrupzion.com> > > wrote: > >> I waited a long time to say this since I could be wrong > >> > >> No single crashes here.. > >> > >> My last crash was at vphysics update (before cow mangler). > >> > >> My environment: > >> -Intel core i7 930(or 920 don't remember at this time) @ 3.2ghz > >> -8gb ram > >> -Debian Lenny stock kernel > >> > >> Server: > >> -Replay enabled (local filehost) > >> -Sourcemod > >> -SourceOP > >> -28 slot server > >> > >> Hosted in South America. > >> > >> The only big problem I've had is a international bandwidth outage in > the > > > >> datacenter that caused all valve servers to freeze at startup because a > > >> connection to a valve master server made synchronously. To address > this > > > >> issue I had to block all valve IPs with route command (using strings to > > >> find them in libraries). > >> > >> It would be great if valve could fix by making initial connection to > >> master server asynchronously, like the connection to item server (not > >> sure) so it prevents the server hang if there's a network outage or a > >> inoperating valve master server (this happened years ago) > >> > >> -Rodrigo > >> > >> > >> On 29-07-2011 8:16, Peter Reinhold wrote: > >>> On Fri, 29 Jul 2011 14:03:17 +0300, Bajdechi "Nightbox" Alexandru > > wrote: > >>>> +1, after changelevel. > >>> > >>> I've had a couple of those as well today. > >>> > >>> > >>> /Peter > >>> > >>> > >>> > >>> _______________________________________________ > >>> To unsubscribe, edit your list preferences, or view the list archives, > > >>> please visit: > >>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux > >>> > >> > >> > >> _______________________________________________ > >> To unsubscribe, edit your list preferences, or view the list archives, > >> please visit: > >> http://list.valvesoftware.com/mailman/listinfo/hlds_linux > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > -- Best regards, AnAkIn, ------------- ESL EU TF2 Admin http://www.esl.eu/eu/tf2 _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux