My server has the latest sm/mm, no replays, disabled weaps (lasers,
mantreads).  I can reliably reproduce crashes on map change (it happens
80-90% of the time).  Hopefully Valve has something in mind that will get
released today--another weekend with broken code is not promising.

On Fri, Jul 29, 2011 at 08:25, Saint K. <sai...@specialattack.net> wrote:

> We're had 3 crashes which created mini dumps today - I've sent them off to
> VALVe.
>
> Saint K.
> ________________________________________
> From: hlds_linux-boun...@list.valvesoftware.com [
> hlds_linux-boun...@list.valvesoftware.com] On Behalf Of AnAkIn . [
> anakin...@gmail.com]
> Sent: 29 July 2011 17:11
> To: Half-Life dedicated Linux server mailing list
> Subject: Re: [hlds_linux] Team Fortress 2 Update
>
> I didn't have any more crashes yet, but I just had a server hang. No crash
> dumps.
>
> 2011/7/29 srcds admin <hl_l...@kikazz.com>
>
> > Taking a look at my server logs... this looks very interesting.. 800
> > invalid physics calls in a row.
> >
> > http://pastebin.com/HTjESY2G
> >
> > On Fri, 29 Jul 2011 08:47:36 -0600, srcds admin <hl_l...@kikazz.com>
> > wrote:
> > > I had a crash last night, but don't have any details.  This wasn't on
> > map
> > > change as I run a 24/7 single map server. Seems alot more stable than
> it
> > > was, but there is still something causing crashes. I have the new weps
> > > enabled.
> > >
> > >
> > >
> > > On Fri, 29 Jul 2011 08:59:36 -0400, Rodrigo Peña <
> yo....@korrupzion.com>
> > > wrote:
> > >> I waited a long time to say this since I could be wrong
> > >>
> > >> No single crashes here..
> > >>
> > >> My last crash was at vphysics update (before cow mangler).
> > >>
> > >> My environment:
> > >> -Intel core i7 930(or 920 don't remember at this time) @ 3.2ghz
> > >> -8gb ram
> > >> -Debian Lenny stock kernel
> > >>
> > >> Server:
> > >> -Replay enabled (local filehost)
> > >> -Sourcemod
> > >> -SourceOP
> > >> -28 slot server
> > >>
> > >> Hosted in South America.
> > >>
> > >> The only big problem I've had is a international bandwidth outage in
> > the
> > >
> > >> datacenter that caused all valve servers to freeze at startup because
> a
> >
> > >> connection to a valve master server made synchronously. To  address
> > this
> > >
> > >> issue I had to block all valve IPs with route command (using strings
> to
> >
> > >> find them in libraries).
> > >>
> > >> It would be great if valve could fix by making initial connection to
> > >> master server asynchronously, like the connection to item server (not
> > >> sure) so it prevents the server hang if there's a network outage or a
> > >> inoperating valve master server (this happened years ago)
> > >>
> > >> -Rodrigo
> > >>
> > >>
> > >> On 29-07-2011 8:16, Peter Reinhold wrote:
> > >>> On Fri, 29 Jul 2011 14:03:17 +0300, Bajdechi "Nightbox" Alexandru
> > > wrote:
> > >>>> +1, after changelevel.
> > >>>
> > >>> I've had a couple of those as well today.
> > >>>
> > >>>
> > >>> /Peter
> > >>>
> > >>>
> > >>>
> > >>> _______________________________________________
> > >>> To unsubscribe, edit your list preferences, or view the list
> archives,
> >
> > >>> please visit:
> > >>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> > >>>
> > >>
> > >>
> > >> _______________________________________________
> > >> To unsubscribe, edit your list preferences, or view the list archives,
> > >> please visit:
> > >> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> > >
> > > _______________________________________________
> > > To unsubscribe, edit your list preferences, or view the list archives,
> > > please visit:
> > > http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> >
> > _______________________________________________
> > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> >
>
>
>
> --
> Best regards,
> AnAkIn,
> -------------
> ESL EU TF2 Admin
> http://www.esl.eu/eu/tf2
> _______________________________________________
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
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>
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>
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