The default values have never been good unless you play on a 56k modem.

2011/8/9 Chris Oryschak <ch...@oryschak.com>

> You hit the nail on the head with your 'Additional blasphemous opinion sure
> to cause butthurt and sniveling'.
> I too am a witness of the exact same thing weekly by the same people you
> mentioned.
> It made me chuckle knowing I'm not the only one that has to deal with the
> same people.
>
>
>
> -----Original Message-----
> From: hlds_linux-boun...@list.valvesoftware.com
> [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Jesse
> Molina
> Sent: Monday, August 08, 2011 10:18 PM
> To: Half-Life dedicated Linux server mailing list
> Subject: Re: [hlds_linux] stutter issue
>
>
> With respect:
>
> I do not believe that the statement below regarding the updates/packets per
> second is accurate.  The defaults for TF2 are not 66 packets per second.
>
> The netgraph shows that your client is expecting about 20 packets per
> second
> in, and it's getting 17.1 -- this is normal.  It also says that you are
> supposed to be sending 30 packets per second, and you are sending 30.8 --
> this is normal.
>
> The netgraph picture looks pretty normal/healthy to me.  Those strange
> spikes are spikes of activity/events, which is normal and healthy.  You
> will
> see those during certain events, like players dying, spawning, things
> exploding etc.  The upper graph area shows activity and the basic size of
> the event data that you are getting.  The most common "bad"
> thing you might see in the upper graph area is gaps, which would be
> reflected by choke or loss in the upper of the two lower green lines.
> The more activity and data received by your client, the larger the upper
> graph area will be.  Your graph seems to indicate that there wasn't much
> going on in the local area.
>
> If you had a duplex problem you would be seeing loss towards either the
> client or server.  It would probably be noticeable.  It's not a bad idea to
> check though.
>
> I've never had the problem myself, but I've read about others having a
> similar issue since the RDTSC_FREQUENCY test was introduced.  Try what Ross
> said.
>
>
>
> Additional blasphemous opinion sure to cause butthurt and sniveling:
>
> If you are not a network engineer, don't blame the network.  Us network
> engineers call this "Waaa the network" because people (sysadmins, managers,
> webmasters, DBAs) come to our desks at least once a week going
> "WAAAAAAAAAAA!!! THe network is broke!!!".  95% of the time, they end up
> proving that they don't even know how to do their own job, nevermind how to
> do mine.
>
> People usually just blame the network because it's something they don't
> understand, thus feel like they have no control over it.
>
> =)
>
>
>
> Ronny Schedel wrote:
> > The server sends you 17 updates per second, it should send you 66.67.
> > Check with ethtool if the network interface is running in full duplex
> > mode. Hetzner isn't the best for gameserver hosting and they don't
> > want to be...
> >
> >
> >
> > -----Ursprüngliche Nachricht----- From: Eric Riemers
> > Sent: Monday, August 08, 2011 8:40 PM
> > To: 'Half-Life dedicated Linux server mailing list'
> > Subject: [hlds_linux] stutter issue
> >
> > So we have a issue:
> >
> > http://cloud.steampowered.com/ugc/542901600410815005/7D354ED4780ADA531
> > 84FA3A
> >
> > C9A2ADCCA6EF6F133/
> > As you can see the trails from the nades are dotted. This normally
> > should be one straight line, everything is in slowmotion a bit.
> >
> > I have no clue what to do and maybe one had it before.
> >
> > It's a fresh install on a Hetzner box eq4 (core i7-920, 8gb ram, 2x
> > hdd) the only thing running on is 1 tf2 server so its doing pretty
> > much nothing.
> > Running debian 6, tried installing version 5 too, tried Ubuntu too and
> > tried a 1000hz kernel (just for the fun of it) all the same issue, its
> > either slowmo or so slow it wont walk anymore at all.
> >
> > Did traceroutes, used mtr and that seems just fine. Connectivity is
> > fine, get 10mb/s with ftp. With net_graph 5 I cant see any strange spikes
> in it.
> > Had some other people take a look at it and still not known. Also did
> > a clean install and a complete copy from a server that is working for
> Linux.
> > (including not using any mods/replay)
> >
> > We have another eq4 same issue (this one is test) and we have a
> > current eq4 which works just normal (also debian)
> >
> > Here is the weird part, install windows on it and it works just fine!
> > And another weird one, install counter strike on it and that one works
> > fine too, its *only* tf2 that is giving this issue.
> >
> > Might be a big lap of text, but I am pretty clueless, any hints/tips
> > and I will follow them up, if you want to enjoy a slowmo action, you
> > can try to
> > 213.133.123.103:27015
> >
> > Eric (lethal-zone.eu)
> >
> >
> > _______________________________________________
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> > please visit:
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> >
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>
> --
> # Jesse Molina
> # Mail = je...@opendreams.net
> # Page = page-je...@opendreams.net
> # Cell = 1.602.323.7608
> # Web  = http://www.opendreams.net/jesse/
>
>
>
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>
>
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>



-- 
Best regards,
AnAkIn,
-------------
ESL EU TF2 Admin
http://www.esl.eu/eu/tf2
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