The default values have never been good unless you play on a 56k modem. 2011/8/9 Chris Oryschak <ch...@oryschak.com>
> You hit the nail on the head with your 'Additional blasphemous opinion sure > to cause butthurt and sniveling'. > I too am a witness of the exact same thing weekly by the same people you > mentioned. > It made me chuckle knowing I'm not the only one that has to deal with the > same people. > > > > -----Original Message----- > From: hlds_linux-boun...@list.valvesoftware.com > [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Jesse > Molina > Sent: Monday, August 08, 2011 10:18 PM > To: Half-Life dedicated Linux server mailing list > Subject: Re: [hlds_linux] stutter issue > > > With respect: > > I do not believe that the statement below regarding the updates/packets per > second is accurate. The defaults for TF2 are not 66 packets per second. > > The netgraph shows that your client is expecting about 20 packets per > second > in, and it's getting 17.1 -- this is normal. It also says that you are > supposed to be sending 30 packets per second, and you are sending 30.8 -- > this is normal. > > The netgraph picture looks pretty normal/healthy to me. Those strange > spikes are spikes of activity/events, which is normal and healthy. You > will > see those during certain events, like players dying, spawning, things > exploding etc. The upper graph area shows activity and the basic size of > the event data that you are getting. The most common "bad" > thing you might see in the upper graph area is gaps, which would be > reflected by choke or loss in the upper of the two lower green lines. > The more activity and data received by your client, the larger the upper > graph area will be. Your graph seems to indicate that there wasn't much > going on in the local area. > > If you had a duplex problem you would be seeing loss towards either the > client or server. It would probably be noticeable. It's not a bad idea to > check though. > > I've never had the problem myself, but I've read about others having a > similar issue since the RDTSC_FREQUENCY test was introduced. Try what Ross > said. > > > > Additional blasphemous opinion sure to cause butthurt and sniveling: > > If you are not a network engineer, don't blame the network. Us network > engineers call this "Waaa the network" because people (sysadmins, managers, > webmasters, DBAs) come to our desks at least once a week going > "WAAAAAAAAAAA!!! THe network is broke!!!". 95% of the time, they end up > proving that they don't even know how to do their own job, nevermind how to > do mine. > > People usually just blame the network because it's something they don't > understand, thus feel like they have no control over it. > > =) > > > > Ronny Schedel wrote: > > The server sends you 17 updates per second, it should send you 66.67. > > Check with ethtool if the network interface is running in full duplex > > mode. Hetzner isn't the best for gameserver hosting and they don't > > want to be... > > > > > > > > -----Ursprüngliche Nachricht----- From: Eric Riemers > > Sent: Monday, August 08, 2011 8:40 PM > > To: 'Half-Life dedicated Linux server mailing list' > > Subject: [hlds_linux] stutter issue > > > > So we have a issue: > > > > http://cloud.steampowered.com/ugc/542901600410815005/7D354ED4780ADA531 > > 84FA3A > > > > C9A2ADCCA6EF6F133/ > > As you can see the trails from the nades are dotted. This normally > > should be one straight line, everything is in slowmotion a bit. > > > > I have no clue what to do and maybe one had it before. > > > > It's a fresh install on a Hetzner box eq4 (core i7-920, 8gb ram, 2x > > hdd) the only thing running on is 1 tf2 server so its doing pretty > > much nothing. > > Running debian 6, tried installing version 5 too, tried Ubuntu too and > > tried a 1000hz kernel (just for the fun of it) all the same issue, its > > either slowmo or so slow it wont walk anymore at all. > > > > Did traceroutes, used mtr and that seems just fine. Connectivity is > > fine, get 10mb/s with ftp. With net_graph 5 I cant see any strange spikes > in it. > > Had some other people take a look at it and still not known. Also did > > a clean install and a complete copy from a server that is working for > Linux. > > (including not using any mods/replay) > > > > We have another eq4 same issue (this one is test) and we have a > > current eq4 which works just normal (also debian) > > > > Here is the weird part, install windows on it and it works just fine! > > And another weird one, install counter strike on it and that one works > > fine too, its *only* tf2 that is giving this issue. > > > > Might be a big lap of text, but I am pretty clueless, any hints/tips > > and I will follow them up, if you want to enjoy a slowmo action, you > > can try to > > 213.133.123.103:27015 > > > > Eric (lethal-zone.eu) > > > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > > -- > # Jesse Molina > # Mail = je...@opendreams.net > # Page = page-je...@opendreams.net > # Cell = 1.602.323.7608 > # Web = http://www.opendreams.net/jesse/ > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > -- Best regards, AnAkIn, ------------- ESL EU TF2 Admin http://www.esl.eu/eu/tf2 _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux