i have tested 3 times on our linux server. if i run the replays, it will
hang at:

> *Initializing FTP.............................OK
> *Getting file size............................OK
> *Opening local file for read..................OK
>

If i comment my  "exec replay.cfg" in my autoexec.cfg, the server loads
fine.


Anyone else seeing this ?

On Mon, Aug 15, 2011 at 6:04 PM, Þröstur Svanbergsson <thros...@bylur.net>wrote:

> Failed to open dedicated.so (libgcc_s.so.1: cannot open shared object
> file: No such file or directory)
> Add "-debug" to the ./srcds_run command line to generate a debug.log
> to help with solving this problem
> Mon Aug 15 22:02:57 GMT 2011: Server restart in 10 seconds
>
> Great. Now my server is in a restart loop...
>
> On 15 August 2011 21:51, Jason Ruymen <jas...@valvesoftware.com> wrote:
> > An optional update to Team Fortress 2, Counter-Strike: Source, Day of
> Defeat: Source and Half-Life 2: Deathmatch is now available.  The specific
> changes include:
> >
> > Source Dedicated server
> > - Integrated latest SteamWorks API and Steam client library
> > - Fixed zombie players created when banning players, causing player count
> in the server browser to be incorrect
> > - Fixed bug incrementing player count when spectator joined on spectator
> port.
> > - Fixed a rare startup crash
> >
> > Jason
> >
> >
> > _______________________________________________
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> please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> >
>
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