Alfred has received a bug report for the 32 players bug in which I
explained all occuring problems on 32 player servers. He has
repeatedly stated that the fix is clientside and will be shipped when
the client gets updated (alongside redirection/fake server preventions
and that kind of stuff).

2011/8/18 px@ipt <p...@i.kiev.ua>:
> Hello
>
>> 1. If you change map with capital letters you cant buy deffkit. like this: 
>> CHANGELEVEL DE_INFERNO
>
> Just  tested on clean server with latest build, can't reproduce or you
> not provided some pre-requisites which is necessary to trigger the bug
>
>> 2. Speccbug on servers with 32 players.
>
> That  is  a  bad bug report, you imply that developers/other users are
> aware  of details of that problem, while they not. So, request will be
> ignored,  and  you  get  the  possibility  to  claim  "They  don't fix
> anything". That is counterproductive.
>
>> 3. SVC_BAD
>
> Isn't them were fixed near 4883/5006? Also, same problem as with 2.
>
>>> Date: Thu, 18 Aug 2011 16:08:43 +0300
>>> From: p...@i.kiev.ua
>>> To: hlds_linux@list.valvesoftware.com
>>> Subject: Re: [hlds_linux] Half-Life 1 engine beta update released
>>>
>>> Hello
>>>
>>> Are  you sure, that they are reported in correct place? I've read that
>>> old  thread,  and most problems in it are client-side, while we are in
>>> dedicated server list.
>>> Also,  if  you  want to something be fixed, you must remind developers
>>> about  it from time to time. For example, I've reported about annoying
>>> log message
>>> [S_API FAIL] SteamAPI_Init() failed; unable to update local steamclient. 
>>> Continuing with current version anyway.
>>> near  year  ago  and  get no response, but when I re-reported about it
>>> several weeks ago, it get fixed in latest 5408 build
>>> So,  take this list, latest hlds build, check those of problems, which
>>> server-side  related,  and  if  they still there, re-report about them
>>> here :)
>>>
>>>
>>> > They are reported. A lot of them. Check this old thread
>>> > http://forums.steampowered.com/forums/showthread.php?t=845249. But
>>> > I'm sure Valve won't invest time and money in this game anymore,
>>> > that's pretty obvious for some long time.
>>> > I personally am satisfied and grateful to see Alfred peeking an eye
>>> > from time to time at these exploits and bugs and taking the time to
>>> > fix them. By "more important issues" I meant bugs, exploits, etc,
>>> > virtually anything that makes the game or the servers unusable, the
>>> > rest it's livable, they are kinda making part of the game.
>>>
>>>
>>> > ----- Original Message -----
>>> > From: "px@ipt" <p...@i.kiev.ua>
>>> > To: Dudu Stein <dudust...@yahoo.com>; Half-Life dedicated Linux
>>> > server mailing list <hlds_linux@list.valvesoftware.com>
>>> > Cc:
>>> > Sent: Thursday, August 18, 2011 11:33 AM
>>> > Subject: Re: [hlds_linux] Half-Life 1 engine beta update released
>>>
>>> > Hello
>>>
>>> > While  nobody  reporting about this "more important issues", even echo
>>> > thing may be fixed among other
>>>
>>> >> @px: I don't want to sound disrespectful but there are really other
>>> >> more important issues than the sound echo thing. You could use a
>>> >> plugin or you could inform the players to type that command.
>>>
>>> >> Now about the beta. I didn't get to test the latest release, but
>>> >> did anything changed, client side I mean? When I tested the last
>>> >> time I had an issue: everytime I alt-tabbed from the game to the
>>> >> desktop and back in game the game window wouldn't refill the screen.
>>> >> I mean if you run the game in 640x480 and your desktop resolution is
>>> >> 1024x768 when alt-tabbing to the game you would be stucked with a
>>> >> window covering 1/2 of the screen and the funny thing was that when
>>> >> hovering the cursor over the position of the menus in this window
>>> >> wouldn't work, it was like the buttons were where they should be
>>> >> (you could hear the sound they make when moving the mouse in the
>>> >> lower corner, outside the game window). It needs to be said it did
>>> >> blocked the redirection, sometimes with "the server's map differs
>>> >> from yours" or another one, something not being able to download the map 
>>> >> I think.
>>>
>>> >> But I don't think that would suffice to stop them keeping those
>>> >> redirect servers running because of *cough* the nonsteam players who
>>> >> will still be redirected to the nonsteam servers that use those
>>> >> things in the first place.Maybe something like if there are running
>>> >> 10 or more servers from a single ip that should ring a bell and do
>>> >> some kind of checks to see if they are legite servers (like servers
>>> >> of a community/war servers running on the same ip). I really don't
>>> >> know what kind of workaround should be done to manage all this
>>> >> situation, but I'm pretty sure just blocking the connect command
>>> >> from server to the player will not be enough to get that list
>>> >> cleaned up, because that's the main problem, not necesarilly that
>>> >> you are redirected, but because the server list it's clogged with those 
>>> >> redirect servers.
>>>
>>> >> My first time when I use this, hope this post gets where it should
>>> >> (it didn't :))... and sorry about my English.
>>>
>>>
>>> >> _______________________________________________
>>> >> To unsubscribe, edit your list preferences, or view the list archives, 
>>> >> please visit:
>>> >> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>>>
>>>
>>>
>>>
>>>
>>>
>>>
>>> --
>>> С уважением,
>>>  Px                          mailto:p...@i.kiev.ua
>>>
>>>
>>>
>>> _______________________________________________
>>> To unsubscribe, edit your list preferences, or view the list archives, 
>>> please visit:
>>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>>
>> _______________________________________________
>> To unsubscribe, edit your list preferences, or view the list archives, 
>> please visit:
>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>
>
>
> --
> С уважением,
>  Px                          mailto:p...@i.kiev.ua
>
>
>
> _______________________________________________
> To unsubscribe, edit your list preferences, or view the list archives, please 
> visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>

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