Alfred has received a bug report for the 32 players bug in which I explained all occuring problems on 32 player servers. He has repeatedly stated that the fix is clientside and will be shipped when the client gets updated (alongside redirection/fake server preventions and that kind of stuff).
2011/8/18 px@ipt <p...@i.kiev.ua>: > Hello > >> 1. If you change map with capital letters you cant buy deffkit. like this: >> CHANGELEVEL DE_INFERNO > > Just tested on clean server with latest build, can't reproduce or you > not provided some pre-requisites which is necessary to trigger the bug > >> 2. Speccbug on servers with 32 players. > > That is a bad bug report, you imply that developers/other users are > aware of details of that problem, while they not. So, request will be > ignored, and you get the possibility to claim "They don't fix > anything". That is counterproductive. > >> 3. SVC_BAD > > Isn't them were fixed near 4883/5006? Also, same problem as with 2. > >>> Date: Thu, 18 Aug 2011 16:08:43 +0300 >>> From: p...@i.kiev.ua >>> To: hlds_linux@list.valvesoftware.com >>> Subject: Re: [hlds_linux] Half-Life 1 engine beta update released >>> >>> Hello >>> >>> Are you sure, that they are reported in correct place? I've read that >>> old thread, and most problems in it are client-side, while we are in >>> dedicated server list. >>> Also, if you want to something be fixed, you must remind developers >>> about it from time to time. For example, I've reported about annoying >>> log message >>> [S_API FAIL] SteamAPI_Init() failed; unable to update local steamclient. >>> Continuing with current version anyway. >>> near year ago and get no response, but when I re-reported about it >>> several weeks ago, it get fixed in latest 5408 build >>> So, take this list, latest hlds build, check those of problems, which >>> server-side related, and if they still there, re-report about them >>> here :) >>> >>> >>> > They are reported. A lot of them. Check this old thread >>> > http://forums.steampowered.com/forums/showthread.php?t=845249. But >>> > I'm sure Valve won't invest time and money in this game anymore, >>> > that's pretty obvious for some long time. >>> > I personally am satisfied and grateful to see Alfred peeking an eye >>> > from time to time at these exploits and bugs and taking the time to >>> > fix them. By "more important issues" I meant bugs, exploits, etc, >>> > virtually anything that makes the game or the servers unusable, the >>> > rest it's livable, they are kinda making part of the game. >>> >>> >>> > ----- Original Message ----- >>> > From: "px@ipt" <p...@i.kiev.ua> >>> > To: Dudu Stein <dudust...@yahoo.com>; Half-Life dedicated Linux >>> > server mailing list <hlds_linux@list.valvesoftware.com> >>> > Cc: >>> > Sent: Thursday, August 18, 2011 11:33 AM >>> > Subject: Re: [hlds_linux] Half-Life 1 engine beta update released >>> >>> > Hello >>> >>> > While nobody reporting about this "more important issues", even echo >>> > thing may be fixed among other >>> >>> >> @px: I don't want to sound disrespectful but there are really other >>> >> more important issues than the sound echo thing. You could use a >>> >> plugin or you could inform the players to type that command. >>> >>> >> Now about the beta. I didn't get to test the latest release, but >>> >> did anything changed, client side I mean? When I tested the last >>> >> time I had an issue: everytime I alt-tabbed from the game to the >>> >> desktop and back in game the game window wouldn't refill the screen. >>> >> I mean if you run the game in 640x480 and your desktop resolution is >>> >> 1024x768 when alt-tabbing to the game you would be stucked with a >>> >> window covering 1/2 of the screen and the funny thing was that when >>> >> hovering the cursor over the position of the menus in this window >>> >> wouldn't work, it was like the buttons were where they should be >>> >> (you could hear the sound they make when moving the mouse in the >>> >> lower corner, outside the game window). It needs to be said it did >>> >> blocked the redirection, sometimes with "the server's map differs >>> >> from yours" or another one, something not being able to download the map >>> >> I think. >>> >>> >> But I don't think that would suffice to stop them keeping those >>> >> redirect servers running because of *cough* the nonsteam players who >>> >> will still be redirected to the nonsteam servers that use those >>> >> things in the first place.Maybe something like if there are running >>> >> 10 or more servers from a single ip that should ring a bell and do >>> >> some kind of checks to see if they are legite servers (like servers >>> >> of a community/war servers running on the same ip). I really don't >>> >> know what kind of workaround should be done to manage all this >>> >> situation, but I'm pretty sure just blocking the connect command >>> >> from server to the player will not be enough to get that list >>> >> cleaned up, because that's the main problem, not necesarilly that >>> >> you are redirected, but because the server list it's clogged with those >>> >> redirect servers. >>> >>> >> My first time when I use this, hope this post gets where it should >>> >> (it didn't :))... and sorry about my English. >>> >>> >>> >> _______________________________________________ >>> >> To unsubscribe, edit your list preferences, or view the list archives, >>> >> please visit: >>> >> http://list.valvesoftware.com/mailman/listinfo/hlds_linux >>> >>> >>> >>> >>> >>> >>> >>> -- >>> С уважением, >>> Px mailto:p...@i.kiev.ua >>> >>> >>> >>> _______________________________________________ >>> To unsubscribe, edit your list preferences, or view the list archives, >>> please visit: >>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux >> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlds_linux > > > > -- > С уважением, > Px mailto:p...@i.kiev.ua > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux