I kind of doubt that I will get an answer here, but I'll shoot anyway.
I play TF2 a lot.
What is the deal with server choke on higher latencies? Does the srcds
server client protocol have something like a TCP window, where it chokes
back packets until an ack/ping comes back? Yes, I know it's UDP.
I start seeing small bouts of choke between 70-90ms. I notice that when
I get larger spurts of data (not unreasonable spurts), it happens more
often. However, on servers with lower latency, this choke doesn't happen.
Experts in the field of choke?
--
# Jesse Molina
# Mail = je...@opendreams.net
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