I though 31 was the max but i believe its changed:
From their website: Increasing the max player count above 24 will incur a
matchmaking scorking penalty, but will not disqualify you from the list

Still awaiting on the change they will allow nocrits servers to just be
able to get players too, although with a penalty (but i would be fine with
that)

On Thu, 25 Aug 2011 14:23:21 +0300, ics <i...@ics-base.net> wrote:
> Good point. There's a lot of servers that have more slots as intended.
> 
>  However, if maxplayers now is 34 while replay and stv is enabled at the
>  same time, does it affect matchmaking? Servers over 32 aren't receiving
>  any players so if these 2 are on, does the matchmaking count them as
extra
>  slots, result being 34 while only 32 are in use for real?
> 
> -ics
> 
> ----- Alkuperäinen viesti -----
>> Any reason why 32+ slot servers aren't simply filtered out at the master
>> servers?
>> 
>> Saint K.
>> ________________________________________
>> From: hlds_linux-boun...@list.valvesoftware.com
>> [hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Claudio Beretta
>> [beretta.clau...@gmail.com] Sent: 25 August 2011 11:39 To: Half-Life
>> dedicated Linux server mailing list Subject: Re: [hlds_linux] TF2:
>> SourceTV and Replay
>> 
>> the extra slot for tv is already being used to host 33 slots servers
>> (teams of 16vs17 players)
>> what's stopping us from running more than 33 slots is a limit in the
>> client if they increase this limit to 34, we'll figure out a way to use
>> it
>> 
>> On Thu, Aug 25, 2011 at 11:24 AM, Drogen Viech
>> <drogenvi...@googlemail.com>wrote:
>> 
>> > Why not? Servers won't be able to use those 2 extra slots for players
>> > to join anyways (without a server side hack, that is)
>> > 
>> > 2011/8/25 John Schoenick <nephy...@doublezen.net>:
>> > > You... didn't bump TF2's maxplayers to 34 now did you?
>> > > 
>> > > Please tell me you didn't.
>> > > 
>> > > On 08/24/2011 04:05 PM, Jon Lippincott wrote:
>> > > > 
>> > > > Nope - just fixed it.   This will go out with the next update. 
>> > > > Thanks
>> > for
>> > > > the heads up!
>> > > > 
>> > > > -Jon
>> > > > 
>> > > 
>> > > 
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>> > > 
>> > 
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>> > 
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> 
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