You *can* go over 33 slots on TF2, just that it causes some random things to happen and crashes. Basically it's techical limit too but really not recommended to going around the official 32 slots. No reason to go there either. Some maps already are quite small for 32 players.

-ics

25.8.2011 21:37, Kyle Sanderson kirjoitti:
It's a game specific limit. HL2DM iirc is capped at 16 players, CS:S at 64.

On Thu, Aug 25, 2011 at 4:29 AM, Mart-Jan Reeuwijk<mreeu...@yahoo.com>wrote:

If I remember correctly, 33 slots was a technical limit in the engine (and
only doable with some tricks), having 34 would mean crashes (clients).


________________________________
From: ics<i...@ics-base.net>
To: Half-Life dedicated Linux server mailing list<
hlds_linux@list.valvesoftware.com>
Sent: Thursday, 25 August 2011, 13:23
Subject: Re: [hlds_linux] TF2: SourceTV and Replay

Good point. There's a lot of servers that have more slots as intended.

However, if maxplayers now is 34 while replay and stv is enabled at the
same time, does it affect matchmaking? Servers over 32 aren't receiving any
players so if these 2 are on, does the matchmaking count them as extra
slots, result being 34 while only 32 are in use for real?
-ics

----- Alkuperäinen viesti -----
Any reason why 32+ slot servers aren't simply filtered out at the master
servers?

Saint K.
________________________________________
From: hlds_linux-boun...@list.valvesoftware.com
[hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Claudio
Beretta
[beretta.clau...@gmail.com] Sent: 25 August 2011 11:39 To: Half-Life
dedicated Linux server mailing list Subject: Re: [hlds_linux] TF2:
SourceTV and Replay

the extra slot for tv is already being used to host 33 slots servers
(teams of 16vs17 players)
what's stopping us from running more than 33 slots is a limit in the
client if they increase this limit to 34, we'll figure out a way to use
it

On Thu, Aug 25, 2011 at 11:24 AM, Drogen Viech
<drogenvi...@googlemail.com>wrote:

Why not? Servers won't be able to use those 2 extra slots for players
to join anyways (without a server side hack, that is)

2011/8/25 John Schoenick<nephy...@doublezen.net>:
You... didn't bump TF2's maxplayers to 34 now did you?

Please tell me you didn't.

On 08/24/2011 04:05 PM, Jon Lippincott wrote:
Nope - just fixed it.   This will go out with the next update.
Thanks
for
the heads up!

-Jon


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