+1 on Neph

I wonder if a such hardware hashed ID could be send along with a steam ID, so 
servers could ban on those. Too much evasions lately with F2P via proxies, imo 
any form of blocking proxy/vpn usage would recieve my cheers. I understand that 
that might hinder ppl that run steam on their work etc.

Another thing that might be an idea, is to limit empty accounts in a way (ie: 
no games bought on them). That they only can start playing the game after x 
time of creation, or at least have some game bought/regged on it (above a 
certain price, not for a 1 digit dollar/euro game). A vac ban on those accounts 
would hinder them more, cos they have something that is bought on it. Or let 
them do some time consuming requirements (ever rotating, otherwise they 
automate that) before they can play on regular servers.

One other thing, why not having a automatic ban feedback from the 
servers to Valve, esp with F2P accounts that would be interesting I 
guess, for valve then having a monitoring tool for F2P accounts that are
 being banned over and over, and they have ultimate resources to see 
whom those are and who are linked to it. 

If they have also a requirement on steamguard enabled would be a nice one to 
combine bans + steamguard linked emails / the ID's they bind accounts to for 
steamguard etc. With the right query they can make a nice linkage of alt F2P 
accounts. Add a requirement of entering once every day (2?) the code on a F2P 
empty (no bought games) account will prevent them using trow-away email 
addresses. And F2P game being active after X time (2 days?) of creation of the 
account (+ being online over 4 hours or w/e, one needs to download the game, 
right?).. hmmz, that would help in the previous prevention of throw away mail 
addresses.

Simply: make them work for it. They are already too lazy to aim themselves... 
work sound like a very good thing to get 'm at bay.

As for namechangers, a simple SM plugin should be able to deal with those, just 
autoban for more then x name changes per x time.  Say 3 changes per 5 minutes 
and a 30 min ban added. I rarely encounter anybody (legit) that wants to change 
his name anyway when on the server. Later with a complaint of hacking a perm 
can be made of it. Personally I would advertize its 3 name changes per 6 
minutes, but in reality its per 4, to get those that want to try it out etc.


For wallhacks, I always understood its 2 possible ways, one was via hacked 
skins(I tho mostly solved some time ago in a update?), which can be blocked by 
having walls etc adjusted, the other via entities in adjecent rooms being send, 
with anti-cheat blockers having downsides that they show the enemy a fraction 
after they are actually should be seen etc. Others might be better in getting a 
solution on that. I can see a load of problems with any solution for it, with 
distance differences to the corner (one being close, the other far, like 2fort 
balcony sniper vs sniper).

One I encounter  sometimes, that so far isn't mentioned, is a so called 
"clickbot". It's "clicking" the button if its crosshair on the head. Sometimes 
quite obvious with impossible shots. Its incredibly hard to upheld such ban, 
even with long demo's and impossible shots etc. Shame I cannot find the video 
back that shows 'm.

Final thing, if the VAC detection sees an old hack, I see no point in waiting 
several weeks. I understand the wait on new ones, so development on them is 
slowed down a lot, but old ones? letting 'm play for 2-3 weeks or w/e b4 
banning 'm is only annoying and does imo nothing in slowing down development of 
new hacks. Maybe an x hours or w/e tops. also, it should "taint" the other 
accounts too on that machine.

I'm well aware that not everything can be addressed, hackers will find new 
ways. I hope something above was helpful in the cause ;)


>________________________________
>From: David Schmieder <dm_schmie...@hotmail.com>
>To: Half-Life dedicated Linux server mailing list 
><hlds_linux@list.valvesoftware.com>
>Sent: Thursday, 1 September 2011, 2:24
>Subject: Re: [hlds_linux] Dealing with F2P ban evasion and status hack?
>
>Definitely speedhackers are the most frequent with a mix of aimbotters and 
>wallhackers thrown in
>for good measure.  The name changers are especially annoying.
>
>
>-----Original Message----- 
>From: AJ Palkovic
>Sent: Wednesday, August 31, 2011 5:10 PM
>To: Half-Life dedicated Linux server mailing list
>Subject: Re: [hlds_linux] Dealing with F2P ban evasion and status hack?
>
>Another common problem is hackers who are repeatedly changing their name,
>making it quite difficult to determine their steamid.  It would be nice to
>rate limit name changes if possible.  For instance if someone changes their
>name more than 4 times in 1 minute, they are blocked from changing their
>name again for 10 minutes?
>
>On Wed, Aug 31, 2011 at 5:07 PM, John Schoenick 
><nephy...@doublezen.net>wrote:
>
>> Aimbotters and speedhackers are by far the most common, in that order.
>> Aimbotters are rarely trying to hide what they're doing - they're often
>> getting headshots as fast as they can fire while taunting people in chat.
>>
>> Speedhackers are very common too - a lot of these get detected by our
>> anti-hack script, which has been averaging a ban per day since the F2P
>> update.
>>
>> Wallhacks are hard, because there's no obvious giveaways if the player
>> isn't being obvious, and most people who want to be obvious go the aimbot
>> route. We get a few auto-detections of these per month from our anti-hack
>> script, but the script is far from perfect, and I suspect there's a lot 
>> more
>> of them than anyone realizes.
>>
>> I should also note that most of our hacker bans in the last months have
>> been free accounts with no friends, seemingly created just to go troll
>> people. It would be rather sweet justice if some sort of hardware
>> fingerprinting were to find and VAC their real accounts. That would be one
>> hell of a deterrent.
>>
>> - Neph
>>
>>
>> On 08/31/2011 02:39 PM, Jon Lippincott wrote:
>>
>>> I'd like to compile a list of the most common hacks/cheats you all are
>>> seeing and see what measures we can take on game servers to help.  No
>>> guarantees about when this will happen, but it would be great to get your
>>> feedback so we can chip away at it at least.
>>>
>>> -Jon
>>>
>>>
>>
>> ______________________________**_________________
>> To unsubscribe, edit your list preferences, or view the list archives,
>> please visit:
>> http://list.valvesoftware.com/**mailman/listinfo/hlds_linux<http://list.valvesoftware.com/mailman/listinfo/hlds_linux>
>>
>_______________________________________________
>To unsubscribe, edit your list preferences, or view the list archives, 
>please visit:
>http://list.valvesoftware.com/mailman/listinfo/hlds_linux 
>
>
>_______________________________________________
>To unsubscribe, edit your list preferences, or view the list archives, please 
>visit:
>http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>
>
>
_______________________________________________
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux

Reply via email to