Unfortunately the system I use is custom and wouldn't be compatible with
usual MM:S/SourceMod solutions.  However, someone who is familiar with
detouring functions inside of MM:S should easily be able to create a block
for it.

On Fri, Sep 16, 2011 at 12:37 PM, Marc.B <vg.ha...@gmail.com> wrote:

> Intresting Steve. Thanks for the feedback.
> How did you blocked that function ?
>
> Marc.
>
> On Fri, Sep 16, 2011 at 6:36 PM, Michael Gosvig <m...@michaelgosvig.dk>
> wrote:
> > Got the problem on all my serveres also
> > Den 16/09/2011 17.33 skrev "Markus Veit" <markus_...@gmx.de>:
> >> Am 16.09.2011 17:21, schrieb ics:
> >>> I have CSS and TF2 servers assigned 1 per core on our machine, no
> >>> crashes or freezes. (talking about CSS, haven't played TF2 yet).
> >>> Uptimes show that they have been up since the update though.
> >>>
> >>> -ics
> >>>
> >>> 16.9.2011 18:16, Marc.B kirjoitti:
> >>>> Hi,
> >>>>
> >>>> We have been running tests all the day and have discover a issue with
> >>>> this update. If you assign a single core to the server, it will freeze
> >>>> on player death, defuse, bomb going of.
> >>>> If you assign more than one core, it almost work as before, still a
> >>>> very short freeze.
> >>>>
> >>>> Please give this issue a look.
> >>>>
> >>>> Thank you.
> >>>>
> >>>> Marc.
> >>>>
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> >>>
> >>>
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> >>>
> >> i have same problem, its 4 core Server ^^ and Frezze when Round end and
> >> Round Start -.-
> >>
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