Tony,

Many thanks for the quick answer and for taking care of this issue.
Looking forward for the update.

Have a nice weekend

Marc.

On Fri, Sep 16, 2011 at 10:26 PM, Kyle Sanderson <kyle.l...@gmail.com> wrote:
> Thanks for the workaround DF!
>
> Kyle.
>
> On Fri, Sep 16, 2011 at 1:24 PM, Tony Paloma <to...@valvesoftware.com>wrote:
>
>> Don't bother. We're going to ship an update today that will add a
>> sv_noroundstats ConVar that you can use until we figure out what's wrong.
>> It's designed to be async, but clearly that's not working.
>>
>> -----Original Message-----
>> From: hlds_linux-boun...@list.valvesoftware.com [mailto:
>> hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Loïc PERY
>> Sent: Friday, September 16, 2011 11:53 AM
>> To: Half-Life dedicated Linux server mailing list
>> Subject: Re: [hlds_linux] Issue with the last orangebox update !
>>
>> i can do an extension with detour, i just need the sigs. you have it ?
>>
>> 2011/9/16 Steve Dudenhoeffer <sdudenhoef...@gmail.com>
>>
>> > Unfortunately the system I use is custom and wouldn't be compatible
>> > with usual MM:S/SourceMod solutions.  However, someone who is familiar
>> > with detouring functions inside of MM:S should easily be able to
>> > create a block for it.
>> >
>> > On Fri, Sep 16, 2011 at 12:37 PM, Marc.B <vg.ha...@gmail.com> wrote:
>> >
>> > > Intresting Steve. Thanks for the feedback.
>> > > How did you blocked that function ?
>> > >
>> > > Marc.
>> > >
>> > > On Fri, Sep 16, 2011 at 6:36 PM, Michael Gosvig
>> > > <m...@michaelgosvig.dk>
>> > > wrote:
>> > > > Got the problem on all my serveres also Den 16/09/2011 17.33 skrev
>> > > > "Markus Veit" <markus_...@gmx.de>:
>> > > >> Am 16.09.2011 17:21, schrieb ics:
>> > > >>> I have CSS and TF2 servers assigned 1 per core on our machine,
>> > > >>> no crashes or freezes. (talking about CSS, haven't played TF2 yet).
>> > > >>> Uptimes show that they have been up since the update though.
>> > > >>>
>> > > >>> -ics
>> > > >>>
>> > > >>> 16.9.2011 18:16, Marc.B kirjoitti:
>> > > >>>> Hi,
>> > > >>>>
>> > > >>>> We have been running tests all the day and have discover a
>> > > >>>> issue
>> > with
>> > > >>>> this update. If you assign a single core to the server, it will
>> > freeze
>> > > >>>> on player death, defuse, bomb going of.
>> > > >>>> If you assign more than one core, it almost work as before,
>> > > >>>> still a very short freeze.
>> > > >>>>
>> > > >>>> Please give this issue a look.
>> > > >>>>
>> > > >>>> Thank you.
>> > > >>>>
>> > > >>>> Marc.
>> > > >>>>
>> > > >>>> _______________________________________________
>> > > >>>> To unsubscribe, edit your list preferences, or view the list
>> > > >>>> archives, please visit:
>> > > >>>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>> > > >>>
>> > > >>>
>> > > >>> _______________________________________________
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>> > archives,
>> > > >>> please visit:
>> > > >>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>> > > >>>
>> > > >> i have same problem, its 4 core Server ^^ and Frezze when Round
>> > > >> end
>> > and
>> > > >> Round Start -.-
>> > > >>
>> > > >> _______________________________________________
>> > > >> To unsubscribe, edit your list preferences, or view the list
>> > > >> archives,
>> > > > please visit:
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>> > > > _______________________________________________
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>> > > > archives,
>> > > please visit:
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>> > > >
>> > >
>> > > _______________________________________________
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>> > > archives, please visit:
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>> > >
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>> >
>> _______________________________________________
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>>
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>>
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