Personally I'm staying away from "make things better for everyone by
exposing code" arguments since I doubt it will happen, and I'm
sticking to the "if you don't want SourceMod to be required, add in
what it does to the core game" argument for now.

On Fri, Oct 28, 2011 at 4:31 PM, Saul Rennison <saul.renni...@gmail.com> wrote:
> Abstract your gamerules and game players into interfaces (IGameRules,
> ITFGameRules, one for each mod or gamemode and ITFPlayer, ICSPlayer, etc)
> and expose them, that removes any need for offsets. Also expose IClient and
> IServer from the engine, why are they hidden?
>
> I'm currently in the process of doing the former part of my suggestion for
> CSProMod (just one programmer) and I plan to have it done within 2 days.
> Minimal expense for Valve and a huge plus for plugin developers.
>
>
> Kind regards,
> *Saul Rennison*
>
>
> On 28 October 2011 21:21, Henry Goffin <hen...@valvesoftware.com> wrote:
>
>> A very interesting question! No answer for you yet, unfortunately.
>>
>> We don't like the fact that managing a Source server requires third party
>> software. We definitely appreciate everything that SM/MM do, and we
>> obviously don't have anything against them and we aren't breaking them on
>> purpose. But we still aren't happy with the stability problems around
>> updates, even if they're often caused by admins who don't update promptly
>> and not necessarily SM's fault. We are trying to find a better long-term
>> solution.
>>
>>
>> -----Original Message-----
>> From: hlds_linux-boun...@list.valvesoftware.com [mailto:
>> hlds_linux-boun...@list.valvesoftware.com] On Behalf Of msleeper
>> Sent: Friday, October 28, 2011 1:11 PM
>> To: Half-Life dedicated Linux server mailing list
>> Subject: Re: [hlds_linux] Players cannot taunt or call for medic
>>
>> Henry -
>>
>> Should we expect Source to include an extensive set of administrative
>> tools in the near future then? SM / MM are third party software, yes,
>> but they're absolutely essential in "keeping the peace" as Source's
>> current administrative tools are nonexistent.
>>
>> On Fri, Oct 28, 2011 at 4:05 PM, Henry Goffin <hen...@valvesoftware.com>
>> wrote:
>> > Just because we haven't put out one of these reminders in a while...
>> >
>> > Sourcemod hooks into undocumented engine code and generally doesn't play
>> well with updates. Whenever we make an engine change, Sourcemod starts
>> calling the wrong functions. This can cause all kinds of issues ranging from
>> server instability to client crashes to incorrect physics or gameplay.
>> Usually a new Sourcemod release comes out which has reverse-engineered the
>> engine changes and makes everything "work" again, but we have nothing to do
>> with it. We obviously can't promise that your server will be stable or even
>> work properly if you choose to run this type of engine-hooking mod.
>> >
>> > Lately our updates have been including more engine changes as we work to
>> support new features like misc slots, loadouts, replay, holiday game modes,
>> etc. This does mean that recent updates are much more likely to break
>> Sourcemod plugins than in the past.
>> >
>> > We wouldn't say, "never use Sourcemod", but I'd personally caution
>> against it unless you absolutely rely on its functionality. Our automated
>> crash report tools are always flooded by sourcemod and metamod crashes
>> whenever we release an update, and this time has been no exception.
>> >
>> >
>> >
>> >
>> >
>> > -----Original Message-----
>> > From: hlds_linux-boun...@list.valvesoftware.com [mailto:
>> hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Andrew
>> > Sent: Friday, October 28, 2011 12:37 PM
>> > To: Half-Life dedicated Linux server mailing list
>> > Subject: Re: [hlds_linux] Players cannot taunt or call for medic
>> >
>> > EHG,
>> >
>> > Huge thanks for that find! I believe it did the trick.
>> >
>> > May I ask where you got your updated offset values? I checked my usual
>> > location at: http://www.sourcemodplugins.org/pages/vtableoffsets/ but
>> > they appear to be out of date. (Last updated on Oct 21).
>> >
>> > If you have a better source I would greatly appreciate it!
>> >
>> > Thanks
>> > -Andrew
>> >
>> > On Fri, Oct 28, 2011 at 12:32 PM, EHG <epichat...@litewin.net> wrote:
>> >> I ran into this same problem. It turned out to be incorrect offsets for
>> the
>> >> team balance forward.
>> >>
>> >> "CanBeAutobalanced"
>> >> {
>> >>  "windows"    "449"
>> >>  "linux"        "450"
>> >> }
>> >>
>> >> -EHG
>> >>
>> >> On 10/28/2011 11:05 AM, Andrew wrote:
>> >>>
>> >>> Since the halloween update last night, every now and then I get a
>> >>> player complaining that they cannot taunt or call for a medic on
>> >>> koth_viaduct_event. Has anyone else seen this?
>> >>>
>> >>> I cannot tell if there is a real issue here, or if I have some players
>> >>> with screwed up keybindings who keep coming back.
>> >>>
>> >>> Thanks
>> >>> -Andrew
>> >>>
>> >>>
>> >>>
>> >>>
>> >>
>> >> _______________________________________________
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>> >> please visit:
>> >> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>> >>
>> >
>> > --
>> > Andrew (Wave Admin)
>> > The Wave!
>> > 24/7 CTF
>> > 1/2 respawn times
>> > http://thewaveserver.com
>> >
>> > _______________________________________________
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>> please visit:
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>> >
>> > _______________________________________________
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>> >
>>
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