should be in the "status" command client side, a line saying "registered 
server" or so imo.
then any client knows: registered server.

as I read that there are future benefits for such servers, I guess that clients 
will want to know which servers ARE registered.


>________________________________
>From: clad iron <cladi...@gmail.com>
>To: Half-Life dedicated Linux server mailing list 
><hlds_linux@list.valvesoftware.com>
>Sent: Saturday, 29 October 2011, 5:56
>Subject: Re: [hlds_linux] Team Fortress 2 Update Released
>
>Keeping in mind of your last sentence, not everyone has access to see there
>servers full console output. So they would never see the messages:
>tf_server_identity_account_id not set; not logging into registered account
>or
>Received auth challenge; signing into gameserver account...
>Steamworks Stats: Received SERVER session id: 1800277281
>Game server authentication: SUCCESS! Standing: Good. Trend: Steady
>
>Not even the replay messages when the server starts.
>
>Can you have it so That stuff can be logged to the standard log files.
>I don't think it does.
>
>On Fri, Oct 28, 2011 at 9:05 PM, Fletcher Dunn
><fletch...@valvesoftware.com>wrote:
>
>> This should have been included in the release notes:
>>
>> * Added more verbose console output to help debug registration problems.
>>
>> Also, we typically don't put backend fixes in the release notes, but I did
>> find a bug in the backend that would cause a server logging into registered
>> account to fail.  I think it's probably been in for a long time, only nobody
>> has paid very close attention to the registration status of their server
>> before.
>>
>> - Fletch
>>
>> ________________________________________
>> From: hlds-boun...@list.valvesoftware.com [
>> hlds-boun...@list.valvesoftware.com] on behalf of Jon Lippincott [
>> j...@valvesoftware.com]
>> Sent: Friday, October 28, 2011 5:27 PM
>> To: Half-Life dedicated Linux server mailing list; Half-Life dedicated
>> Win32 server mailing list; 'hlds_annou...@list.valvesoftware.com'
>> Subject: [hlds] Team Fortress 2 Update Released
>>
>> An optional update for Team Fortress 2 is now available.  The specific
>> changes include:
>>
>>   - Fixed the randommap command not working when used on the command line
>>   - Fixed a client crash that could occur while loading the map if
>> MONOCULUS! is killed or stunned
>>
>> -Jon
>>
>> _______________________________________________
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