should be in the "status" command client side, a line saying "registered server" or so imo. then any client knows: registered server.
as I read that there are future benefits for such servers, I guess that clients will want to know which servers ARE registered. >________________________________ >From: clad iron <cladi...@gmail.com> >To: Half-Life dedicated Linux server mailing list ><hlds_linux@list.valvesoftware.com> >Sent: Saturday, 29 October 2011, 5:56 >Subject: Re: [hlds_linux] Team Fortress 2 Update Released > >Keeping in mind of your last sentence, not everyone has access to see there >servers full console output. So they would never see the messages: >tf_server_identity_account_id not set; not logging into registered account >or >Received auth challenge; signing into gameserver account... >Steamworks Stats: Received SERVER session id: 1800277281 >Game server authentication: SUCCESS! Standing: Good. Trend: Steady > >Not even the replay messages when the server starts. > >Can you have it so That stuff can be logged to the standard log files. >I don't think it does. > >On Fri, Oct 28, 2011 at 9:05 PM, Fletcher Dunn ><fletch...@valvesoftware.com>wrote: > >> This should have been included in the release notes: >> >> * Added more verbose console output to help debug registration problems. >> >> Also, we typically don't put backend fixes in the release notes, but I did >> find a bug in the backend that would cause a server logging into registered >> account to fail. I think it's probably been in for a long time, only nobody >> has paid very close attention to the registration status of their server >> before. >> >> - Fletch >> >> ________________________________________ >> From: hlds-boun...@list.valvesoftware.com [ >> hlds-boun...@list.valvesoftware.com] on behalf of Jon Lippincott [ >> j...@valvesoftware.com] >> Sent: Friday, October 28, 2011 5:27 PM >> To: Half-Life dedicated Linux server mailing list; Half-Life dedicated >> Win32 server mailing list; 'hlds_annou...@list.valvesoftware.com' >> Subject: [hlds] Team Fortress 2 Update Released >> >> An optional update for Team Fortress 2 is now available. The specific >> changes include: >> >> - Fixed the randommap command not working when used on the command line >> - Fixed a client crash that could occur while loading the map if >> MONOCULUS! is killed or stunned >> >> -Jon >> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlds >> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlds_linux >> >_______________________________________________ >To unsubscribe, edit your list preferences, or view the list archives, please >visit: >http://list.valvesoftware.com/mailman/listinfo/hlds_linux > > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux