I agree, it truly is pathetic. The story about competition is bullshit.
There is such a large user base out there that still floats around from
server to server and doesn't have a specific favorite community. I just
started 3 new gameplay servers. All it takes is inviting 5 of my friends
to play for an hour and the server is full. If these people are
expecting to have a 24/7 full userbase instantly then it wont happen
overnight.
Truth is, clients that connect and realize your server is shit will
leave. Those are the clients that would build your user base if they
liked your server. Newbies that don't realize they are on such a server
wont build your user base. You end up in the negative with a larger
disadvantage.
-EHG
On 11/1/2011 5:30 PM, Harry Strongburg wrote:
On Tue, Nov 01, 2011 at 02:39:47PM -0400, coffee problem wrote:
You've got about five large "communities" built up on false stats,
It is pretty pathetic. I've even talked to the leader of two of them and
they claim to only do it becaus "everyone else is doing it"; that they
only reason why they are able to exist is because of doing that. More
and more people are going to be finding and using these plugins, just
because without it they think they can't compete with the other servers.
Is Valve's system for some reason just not detecting the servers that
break rules (fake clients) and breaking quickplay rules (lowgrav etc -
80% of the time I use it, I get sent to servers that obviously are
breaking quickplay rules), or is Valve's system ignoring them as they
are "too big to fail"? Quickplay is intended to find vanilla-ish
servers, and people are bypassing that. The masterserver is intended for
human counts to be listed, and people are bypassing that. Please fix
them.
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