After this update, it seems that 3 out of 6 servers we have, didn't update correcly, since the console receives this message and servers don't get listed anymore:
L 11/19/2011 - 20:21:57: server_cvar: "sv_tags" "HLstatsX:CE,_registered,classlimit,nocrits,nodmgspread,payload,valvemaps" MasterRequestRestart Your server needs to be restarted in order to receive the latest update. Running the updater again, won't do anything, it just states that it's update to date (yeah with -verify_all). Anyone had this issue along the past? Thx in advance, Alan // ---------------------------------------------- 3DGames Argentina http://www.3dgames.com.ar Libertad 41, 5to Piso - Capital Federal Tel: 4-332-4709 ----- Mensaje original ----- De: "pilger" <pilger...@gmail.com> Para: "Half-Life dedicated Win32 server mailing list" <h...@list.valvesoftware.com> CC: "hlds announce" <hlds_annou...@list.valvesoftware.com>, "hlds linux" <hlds_linux@list.valvesoftware.com> Enviados: Jueves, 17 de Noviembre 2011 1:17:35 Asunto: Re: [hlds] Mandatory Team Fortress 2 Update Released My clients are crashing just like a while back when people couldn't finish a map without crashing at least once. VERY annoying. On 16 November 2011 19:44, Eric Smith < er...@valvesoftware.com > wrote: We've released a mandatory update for Team Fortress 2. The notes for the update are below. Thanks. -Eric ---------------------------------------- Team Fortress 2 - Added new promo items - Fixed a bug preventing some server-side quickplay filtering from working, causing clients to ping too many servers - Fixed a bug where an item with an empty craft_class (e.g. the Apoco-Fists) could be obtained via crafting - Fixed an exploit that allowed untradable items to be traded with Steam trading - Web API changes: - Added flag_cannot_craft to GetPlayerItems web API output - Added description_string and description_format for some hidden attributes in the GetSchema output - Updated Pl_Upward - Fixed a teleporter griefing position near control point B - Updated Pl_Barnblitz - Fixed a bug that allowed players to get into the opposing team's respawn room - Updated the localization files _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux