You can also try manually ticking back the steam.inf and running the
update. That might fix it.

On Sat, Nov 19, 2011 at 6:44 PM, m33crob <ad...@m33crob.com> wrote:
> You can try deleting the "InstallRegistry.blob" file in the root
> installation folder and then update again. I believe that this is an
> equivalent to running the -verify_all option but is usually much faster.
>
> On Sat, Nov 19, 2011 at 5:30 PM, Alan Kennedy <kenne...@3dgames.com.ar>wrote:
>
>>
>>
>> After this update, it seems that 3 out of 6 servers we have, didn't update
>> correcly, since the console receives this message and servers don't get
>> listed anymore:
>>
>>
>>
>> L 11/19/2011 - 20:21:57: server_cvar: "sv_tags"
>> "HLstatsX:CE,_registered,classlimit,nocrits,nodmgspread,payload,valvemaps"
>>  MasterRequestRestart
>> Your server needs to be restarted in order to receive the latest update.
>>
>>
>> Running the updater again, won't do anything, it just states that it's
>> update to date (yeah with -verify_all).
>>
>>
>> Anyone had this issue along the past?
>>
>>
>> Thx in advance, Alan //
>> ----------------------------------------------
>> 3DGames Argentina
>> http://www.3dgames.com.ar
>> Libertad 41, 5to Piso - Capital Federal
>> Tel: 4-332-4709
>>
>> ----- Mensaje original -----
>>
>>
>> De: "pilger" <pilger...@gmail.com>
>> Para: "Half-Life dedicated Win32 server mailing list" <
>> h...@list.valvesoftware.com>
>> CC: "hlds announce" <hlds_annou...@list.valvesoftware.com>, "hlds linux" <
>> hlds_linux@list.valvesoftware.com>
>> Enviados: Jueves, 17 de Noviembre 2011 1:17:35
>> Asunto: Re: [hlds] Mandatory Team Fortress 2 Update Released
>>
>> My clients are crashing just like a while back when people couldn't finish
>> a map without crashing at least once.
>>
>> VERY annoying.
>>
>>
>> On 16 November 2011 19:44, Eric Smith < er...@valvesoftware.com > wrote:
>>
>>
>> We've released a mandatory update for Team Fortress 2. The notes for the
>> update are below.
>>
>> Thanks.
>>
>> -Eric
>>
>> ----------------------------------------
>>
>> Team Fortress 2
>> - Added new promo items
>> - Fixed a bug preventing some server-side quickplay filtering from
>> working, causing clients to ping too many servers
>> - Fixed a bug where an item with an empty craft_class (e.g. the
>> Apoco-Fists) could be obtained via crafting
>> - Fixed an exploit that allowed untradable items to be traded with Steam
>> trading
>> - Web API changes:
>> - Added flag_cannot_craft to GetPlayerItems web API output
>> - Added description_string and description_format for some hidden
>> attributes in the GetSchema output
>> - Updated Pl_Upward
>> - Fixed a teleporter griefing position near control point B
>> - Updated Pl_Barnblitz
>> - Fixed a bug that allowed players to get into the opposing team's respawn
>> room
>> - Updated the localization files
>>
>> _______________________________________________
>> To unsubscribe, edit your list preferences, or view the list archives,
>> please visit:
>> http://list.valvesoftware.com/mailman/listinfo/hlds
>>
>>
>> _______________________________________________
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>> please visit:
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>>
>> _______________________________________________
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>> please visit:
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>>
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