You can also try manually ticking back the steam.inf and running the update. That might fix it.
On Sat, Nov 19, 2011 at 6:44 PM, m33crob <ad...@m33crob.com> wrote: > You can try deleting the "InstallRegistry.blob" file in the root > installation folder and then update again. I believe that this is an > equivalent to running the -verify_all option but is usually much faster. > > On Sat, Nov 19, 2011 at 5:30 PM, Alan Kennedy <kenne...@3dgames.com.ar>wrote: > >> >> >> After this update, it seems that 3 out of 6 servers we have, didn't update >> correcly, since the console receives this message and servers don't get >> listed anymore: >> >> >> >> L 11/19/2011 - 20:21:57: server_cvar: "sv_tags" >> "HLstatsX:CE,_registered,classlimit,nocrits,nodmgspread,payload,valvemaps" >> Â MasterRequestRestart >> Your server needs to be restarted in order to receive the latest update. >> >> >> Running the updater again, won't do anything, it just states that it's >> update to date (yeah with -verify_all). >> >> >> Anyone had this issue along the past? >> >> >> Thx in advance, Alan // >> ---------------------------------------------- >> 3DGames Argentina >> http://www.3dgames.com.ar >> Libertad 41, 5to Piso - Capital Federal >> Tel: 4-332-4709 >> >> ----- Mensaje original ----- >> >> >> De: "pilger" <pilger...@gmail.com> >> Para: "Half-Life dedicated Win32 server mailing list" < >> h...@list.valvesoftware.com> >> CC: "hlds announce" <hlds_annou...@list.valvesoftware.com>, "hlds linux" < >> hlds_linux@list.valvesoftware.com> >> Enviados: Jueves, 17 de Noviembre 2011 1:17:35 >> Asunto: Re: [hlds] Mandatory Team Fortress 2 Update Released >> >> My clients are crashing just like a while back when people couldn't finish >> a map without crashing at least once. >> >> VERY annoying. >> >> >> On 16 November 2011 19:44, Eric Smith < er...@valvesoftware.com > wrote: >> >> >> We've released a mandatory update for Team Fortress 2. The notes for the >> update are below. >> >> Thanks. >> >> -Eric >> >> ---------------------------------------- >> >> Team Fortress 2 >> - Added new promo items >> - Fixed a bug preventing some server-side quickplay filtering from >> working, causing clients to ping too many servers >> - Fixed a bug where an item with an empty craft_class (e.g. the >> Apoco-Fists) could be obtained via crafting >> - Fixed an exploit that allowed untradable items to be traded with Steam >> trading >> - Web API changes: >> - Added flag_cannot_craft to GetPlayerItems web API output >> - Added description_string and description_format for some hidden >> attributes in the GetSchema output >> - Updated Pl_Upward >> - Fixed a teleporter griefing position near control point B >> - Updated Pl_Barnblitz >> - Fixed a bug that allowed players to get into the opposing team's respawn >> room >> - Updated the localization files >> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlds >> >> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlds >> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlds_linux >> > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux