Hey Eric, has something changed with the autoupdate side of the linux hlds
server?

They would normally get the console message "This server will update on map
change" when an update is out but for the last few weeks it doesn't happen.
Prior to the last few weeks they have been updating like this on their own
with no problems.

The server start command line still has -autoupdate in it. Is there
something else I need to do now in order for this to work again?

Cheers,
BJ

On Thu, Dec 22, 2011 at 1:38 PM, Eric Smith <er...@valvesoftware.com> wrote:

> We've released a mandatory update for Team Fortress 2. The notes for the
> update are below.
>
> Thanks.
>
> -Eric
>
> ----------------------------------------
>
> Team Fortress 2
> - Added community-created winter items to the drop lists, the craft
> tables, and the store
> - Added the Spirit of Giving
> - Gifts from Secret Saxtons and Piles o' Gifts now have a chance to grant
> a gift in addition to whatever item they would have granted normally
> - Fixed hearing the deny sound while rotating a sentry during placement
> - Manmelter balance tweaks:
>   - Added particle effect on muzzle that appears when ready to fire
>   - Increased projectile speed while maintaining the same travel arc
>   - Increased extinguish range
> - Added festive lights to all ropes and cables
> - Fixed a problem that would sometimes allow the detonator projectiles to
> crit on burning targets
> - Updated the localization files
> - Updated the gamehaptics file:
>   - Added draw/melee swing/melee hit/crit forces for the The Sharp Dresser
> and the Spy-cicle
>    - Added draw/recoil/reload/crit forces for the Pomson 6000
>    - Added draw/recoil/crit forces for the Manmelter
>    - Added draw/recoil force for the Wrap Assassin
>    - Added melee hit/world hit force for the Third Degree
>    - Added crit forces for the Holiday Punch
>    - Fixed missing forces for Demoman swords
>    - Refined recoil force for the Sandman
>
>
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