I just noticed dmex already said that. Nevermind.

2011/12/25 AnAkIn . <anakin...@gmail.com>

> Every time you log into Steam, your hardware information (Hard drive,
> CD/DVD drive, motherboard, Windows CD Key, ...) is sent to the Steam
> servers, and they've been doing that for at least 6 months-1 year before
> TF2 went F2P.
>
>
> 2011/12/25 dmex <dme...@gmail.com>
>
>> Valve already added support for IPT ages ago, I believe the EResult is
>> named
>> HardwareNotCapableOfIPT = 67.
>>
>> Support for VAC hardware based bans was added about a week before TF2 was
>> released as F2P, I don't know of any instances where this has occurred yet
>> but at account logon a unique hardware hash is transmitted along with your
>> credentials and this was occurring a long time before SteamGuard was
>> introduced.
>>
>> -----Original Message-----
>> From: hlds_linux-boun...@list.valvesoftware.com
>> [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Richard
>> Eid
>> Sent: Sunday, 25 December 2011 10:25 AM
>> To: Half-Life dedicated Linux server mailing list
>> Subject: Re: [hlds_linux] hlds_linux Digest, Vol 46, Issue 104
>>
>> http://ipt.intel.com/welcome.aspx
>>
>> Eventually, desktop computers will all have this sort of technology.
>>  Right
>> now there are plans to have Steam Guard make use of IPT for protecting
>> your
>> Steam account.  On the other hand, IPT can also be used to lock you out, I
>> suppose.  And I haven't looked up on it for a while now, but the last I
>> remember was that this technology hadn't been "cracked" yet and couldn't
>> be
>> bypassed.  I mean, you could build yourself onto a new platform to bypass
>> any global bans, but who would go that far that often just to keep
>> cheating?
>>
>>                                                     -Richard Eid
>>
>>
>> On Sat, Dec 24, 2011 at 6:30 PM, dan <needa...@ntlworld.com> wrote:
>>
>> > On 24/12/2011 22:12, at...@atouk.com wrote:
>> >
>> >> Hardware ban?  How would that work, serial numbered and trackable
>> >> computers?
>> >>
>> >
>> > In summary, it wouldn't.
>> >
>> >
>> >  Instead of making cheating a user/admin issue, how about making it a
>> >> developer
>> >> issue and refusing to buy games that are easily hacked.
>> >>
>> >
>> > Cheating is completely unrelated to pretty much any definition of the
>> > word hacking.
>> >
>> > --
>> > Dan
>> >
>> >
>> > ______________________________**_________________
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>> >
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>>
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>
>
>
> --
> Best regards,
> AnAkIn
>
>


-- 
Best regards,
AnAkIn
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