Nevermind :) cl_gameserver_list to the rescue, standing => good.

-----Original Message-----
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Eric Riemers
Sent: woensdag 4 januari 2012 23:35
To: 'Half-Life dedicated Linux server mailing list'
Subject: Re: [hlds_linux] Policy of truth

Thanks for this, if I see with "status" -> account: logged in, does this
mean that my servers are ok, as in.. if it is delisted or anything will that
show up there? Because sometimes you wonder if it is still working :)

-----Original Message-----
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Fletcher
Dunn
Sent: woensdag 4 januari 2012 22:15
To: Half-Life dedicated Linux server mailing list
(hlds_linux@list.valvesoftware.com); Half-Life dedicated Win32 server
mailing list (h...@list.valvesoftware.com)
Subject: [hlds_linux] Policy of truth

Today the Team Fortress team took action to bring certain server operators
into compliance with our previously announced "honest server policy".
Examples of server modifications that resulted in this policy include:
* Running bots and trying to make them appear that they were human players
* Running bots and circumventing or modifying the usual mechanisms that the
bots are advertised to the server browser
* Running with significant gameplay modifications, such as respawn times,
without having the proper tags on their server designed to alert quickplay
and automated searches about those modifications.

We have not taken action against individual servers, but rather against an
entire related server group.  Hopefully the necessity for this policy is
clear.  We took two different actions, depending on the severity of
modification we found:
* Preventing IP addresses from logging a TF gameserver account, which
excludes them from quickplay.
* Delisting IP addresses from the master server (server browser and Quick
Match system) for one month.

Finally, we would like to say thanks to the server operators who have
continued to run honest servers, and to those who heeded our earlier warning
and subsequently changed their practices.  We thank you for that.  We hope
that our actions today show that we want to help you compete for player
traffic on the basis of providing a good environment for players.

Thank you,
The Team Fortress Team


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