>Thanks for this, if I see with "status" -> account: logged in, does this mean 
>that
>my servers are ok, as in.. if it is delisted or anything will that show up 
>there?
>Because sometimes you wonder if it is still working :)
If you are blocked from signing in, the status message will changes to indicate 
that fact. 

>cl_gameserver_list to the rescue, standing => good.
Actually, no, this doesn't work.  Sorry.

-----Original Message-----
From: hlds_linux-boun...@list.valvesoftware.com 
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Eric Riemers
Sent: Wednesday, January 04, 2012 2:53 PM
To: 'Half-Life dedicated Linux server mailing list'
Subject: Re: [hlds_linux] Policy of truth

Nevermind :) cl_gameserver_list to the rescue, standing => good.

-----Original Message-----
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Eric Riemers
Sent: woensdag 4 januari 2012 23:35
To: 'Half-Life dedicated Linux server mailing list'
Subject: Re: [hlds_linux] Policy of truth

Thanks for this, if I see with "status" -> account: logged in, does this mean 
that my servers are ok, as in.. if it is delisted or anything will that show up 
there? Because sometimes you wonder if it is still working :)

-----Original Message-----
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Fletcher Dunn
Sent: woensdag 4 januari 2012 22:15
To: Half-Life dedicated Linux server mailing list 
(hlds_linux@list.valvesoftware.com); Half-Life dedicated Win32 server mailing 
list (h...@list.valvesoftware.com)
Subject: [hlds_linux] Policy of truth

Today the Team Fortress team took action to bring certain server operators into 
compliance with our previously announced "honest server policy".
Examples of server modifications that resulted in this policy include:
* Running bots and trying to make them appear that they were human players
* Running bots and circumventing or modifying the usual mechanisms that the 
bots are advertised to the server browser
* Running with significant gameplay modifications, such as respawn times, 
without having the proper tags on their server designed to alert quickplay and 
automated searches about those modifications.

We have not taken action against individual servers, but rather against an 
entire related server group.  Hopefully the necessity for this policy is 
clear.  We took two different actions, depending on the severity of 
modification we found:
* Preventing IP addresses from logging a TF gameserver account, which excludes 
them from quickplay.
* Delisting IP addresses from the master server (server browser and Quick Match 
system) for one month.

Finally, we would like to say thanks to the server operators who have continued 
to run honest servers, and to those who heeded our earlier warning and 
subsequently changed their practices.  We thank you for that.  We hope that our 
actions today show that we want to help you compete for player traffic on the 
basis of providing a good environment for players.

Thank you,
The Team Fortress Team


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