>> Unless there's some really weird issue with certain update servers
this ^^^ is a pretty good candidate if you ask me Anyway, there are people who "have never had a problem". At least one of them who uses nemrun, but only as a way to tell the many, many actual servers they run to initiate their own updates. I don't know how it makes a difference, but apparently somehow it does. I've thought this through and made a few changes to the nemrun 1.8.5 scripts to add some time delay knobs etc. (as posted here a while back). Obviously waiting a few seconds to give the master/depot/content/shmontent servers time to replicate the updates isn't the problem. I don't have any control over the return codes the steam binary exits with and I sure don't have any control over what steam's masters and distribution servers have on them, what they feed me when there is an update available, whether they rudely "hang up" with a connection reset or lie to me when they say I am now up to date, etc. Looks like about all I can really do if I want a true "fuhgeddaboudit" auto-updating solution that only has to update ONE HLDS (TF2) directory tree to update all the servers, and that I don't have to fawn over or manually intervene in the majority of the times an update comes out is to use -verify_all all the time. And "fuhgeddaboudit" also with regard to how long it takes for the update to finish and get the servers back online. ...because it is not possible to have a content server reliably feed you JUST THE FILES THAT CHANGED BETWEEN THE VERSION YOU REPORTED IN WITH AND THE VERSION THE MASTER IS AT NOW. What really wizzes me off though is how often the problem is assumed to be on MY end just because I am having problems. _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux