Actually, Blizzard has been using P2P to distribute updates for World
of Warcraft, StarCraft 2, and Diablo 3 for some time, and all 3 of
those games are multiplayer/online games.

On Sat, Feb 18, 2012 at 1:39 PM, dan <needa...@ntlworld.com> wrote:

 Yeah I think you realised the problem half way through the design :)

 p2p is a waste of time - most end users have download bandwidth more
than  upload and the only reason people started using it is because
they are stealing stuff with it.

 It's obviously incompatible with playing multiplayer games.
 --
 Dan.

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