This is how I had it explained to me, it just creates a lag as it cycles
through the (I had 1,000+) files trying to find if it already exists; and
with TF2 already being a hard drive heavy game, it just causes some really
funky lag spikes.

On Sat, Apr 7, 2012 at 5:51 PM, hlds <[email protected]> wrote:

> I don't believe the server will send sprays of clients that aren't
> currently connected.
>
> I think the server hiccup issue arises when there's a metric assload of
> sprays stored on the server and it loops through them all while checking to
> see if the spray's owner is still connected, conjecture on my part but it
> seems to make sense.
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