This is how I had it explained to me, it just creates a lag as it cycles through the (I had 1,000+) files trying to find if it already exists; and with TF2 already being a hard drive heavy game, it just causes some really funky lag spikes.
On Sat, Apr 7, 2012 at 5:51 PM, hlds <[email protected]> wrote: > I don't believe the server will send sprays of clients that aren't > currently connected. > > I think the server hiccup issue arises when there's a metric assload of > sprays stored on the server and it loops through them all while checking to > see if the spray's owner is still connected, conjecture on my part but it > seems to make sense. _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux

