Depends on what you call "big"... you have to take into account the smallest 
play size nowadays, like 1024x768 for total, minus the borders... and some 
space where some would like to put links in.


>________________________________
> From: Erik-jan Riemers <riem...@binkey.nl>
>To: Half-Life dedicated Linux server mailing list 
><hlds_linux@list.valvesoftware.com> 
>Sent: Wednesday, 16 May 2012, 10:45
>Subject: Re: [hlds_linux] TF2 Servers no longer rendering HTML MoTDs
> 
>Just creating 1 big image (but small in footprint) and just load that
>seems to work best for me. The client then only has to download 1 image
>and a tiny <img src>
>
>-----Original Message-----
>From: hlds_linux-boun...@list.valvesoftware.com
>[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Michael
>Ojeda
>Sent: woensdag 16 mei 2012 4:24
>To: Half-Life dedicated Linux server mailing list
>Subject: [hlds_linux] TF2 Servers no longer rendering HTML MoTDs
>
>A little while I go I sent in an email about HTML MoTDs crashing clients
>without an error message, and was told that some javascript files were
>causing problems and that the issue was being looked into. As of last
>friday or the week before HTML MoTDs have stopped showing up on all my
>servers even though the page itself is intact... Any ideas?
>
>--
>Michael Ojeda
>mojed...@gmail.com
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>
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