That was fixed.

2012/6/13 Joe Brown <k1773r0nt3h...@hotmail.com>:
>
> This was used (and may still be) in hacks as a way to stop admins from using 
> the status command to see your STEAMID in the client console. Spamming it 
> like that blocked all clients connected to the server from being able to use 
> the status command, preventing or extending the time it takes to ban someone.
> Correct me if I'm wrong but I thought the was fixed in an update.
>
>> Date: Wed, 13 Jun 2012 01:23:23 +0200
>> From: rugnor.maj...@gmail.com
>> To: hlds_linux@list.valvesoftware.com
>> Subject: Re: [hlds_linux] Overflow attack to Source servers
>>
>> That's a critical detail I forgot to mention, so  sorry: RCON is port
>> closed, so every attempt to access RCON gives a "Time Out".
>>
>> I'm totally sure it's "status", here I paste an excerpt from the SMAC
>> log, made just by the same plugin you suggest:
>>
>> Sat Mar 31 14:56:34 2012: Console<0><Console><Console> executes: status
>> Sat Mar 31 14:56:34 2012: Console<0><Console><Console> executes: status
>> Sat Mar 31 14:56:34 2012: Console<0><Console><Console> executes: status
>> Sat Mar 31 14:56:34 2012: Console<0><Console><Console> executes: status
>> Sat Mar 31 14:56:34 2012: Console<0><Console><Console> executes: status
>> Sat Mar 31 14:56:34 2012: Console<0><Console><Console> executes: status
>> Sat Mar 31 14:56:34 2012: Console<0><Console><Console> executes: status
>> Sat Mar 31 14:56:34 2012: Console<0><Console><Console> executes: status
>> Sat Mar 31 14:56:34 2012: Console<0><Console><Console> executes: status
>> ...
>>
>> (Well an this goes on for thousands and thousands of lines, making
>> pretty ~1GB files each day XD)
>>
>> I added status as a SMAC blocked command, still no luck. (used
>> smac_addcmd as stated in the link you provided, but as you say SMAC wont
>> block commands coming from the server).
>>
>> The command can be captured and processed prom a plugin, but in every
>> teast I made I always got client 0 (console) as the triggerer, (of
>> course testing from the game, through a clean client account, not from
>> console). I think the server has never blocked me from executing status,
>> even reproducing the attack (which is just spamming status from a game's
>> client console).
>>
>> The server would block it surely if it was marked as client triggered.
>> At least where I can personally try (TF2 dedicated, Linux), it's always
>> executed as from console. Some other server owners are working with me
>> on this, and this works like this on their's too (CSS and CSGO confirmed
>> to be vulnerable to this attack too).
>>
>> Something that comes to my mind is if some "lower" addon like Metamod
>> is actually always deflecting this command through the console; I need
>> to try again on a clean install to check it.
>
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-- 
Best regards,
AnAkIn

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