Kind of a scary thread, I do a lot of terrible data collection on my own
server/website using the "status" command and I'd hate to have to alias it
to nothing to avoid problems like this.

Is this something I assume is important enough to look into?

On Wed, Jun 13, 2012 at 5:40 AM, Alvaro Gutierrez Lorenzo <
rugnor.maj...@gmail.com> wrote:

> It worked perfectly! Simple attack, simple solution.
> Never thought of this ways, now it seems so obvious XD
> I made plugins and searched for the most strange ways of solving it, yet
> it was "single-line" simple ^^
>
> Well, it disables status, but that's a minimal sacrifice (SMAC provides a
> secure alternative also, so there's no problem at all).
> I will spread this through the servers I know: each and every one is
> victim of this issue, that makes over a dozen grateful servers &
> communities, many thanks ^^
>
> I've checked this happens without any mods, so some official attention on
> this would be the perfect happy ending, but this workaround solves the
> problem so everything fine!
>
> El 13/06/2012 4:04, 1nsane escribió:
>
>  While not a good solution at all. Have you tried aliasing status to
>> nothing?
>>
>> "alias status"
>>
>> This will obviously disable the status command entirely. But perhaps it
>> won't kill the server then?
>>
>> On Tue, Jun 12, 2012 at 7:49 PM, Alvaro Gutierrez Lorenzo<
>> rugnor.maj...@gmail.com>  wrote:
>>
>>  Sorry for the "double mail", I just though that if the fix for that
>>> removed the cooldown time for status, there would be no protection over
>>> this command, making possible this attack.
>>> Invalid Protocol mentionned this protection on an earlier mail.
>>>
>>> Is it a silly idea? I've never experienced such cooldown protection, that
>>> would explain why.
>>>
>>>
>>> El 13/06/2012 1:31, Joe Brown escribió:
>>>
>>>  This was used (and may still be) in hacks as a way to stop admins from
>>>> using the status command to see your STEAMID in the client console.
>>>> Spamming it like that blocked all clients connected to the server from
>>>> being able to use the status command, preventing or extending the time
>>>> it
>>>> takes to ban someone.
>>>>
>>>> Correct me if I'm wrong but I thought the was fixed in an update.
>>>>
>>>>  Date: Wed, 13 Jun 2012 01:23:23 +0200
>>>>
>>>>> From: rugnor.maj...@gmail.com
>>>>> To: hlds_linux@list.valvesoftware.****com<hlds_linux@list.**
>>>>> valvesoftware.com <hlds_linux@list.valvesoftware.com>>
>>>>> Subject: Re: [hlds_linux] Overflow attack to Source servers
>>>>>
>>>>> That's a critical detail I forgot to mention, so  sorry: RCON is port
>>>>> closed, so every attempt to access RCON gives a "Time Out".
>>>>>
>>>>> I'm totally sure it's "status", here I paste an excerpt from the SMAC
>>>>> log, made just by the same plugin you suggest:
>>>>>
>>>>> Sat Mar 31 14:56:34 2012: Console<0><Console><Console>   executes:
>>>>> status
>>>>> Sat Mar 31 14:56:34 2012: Console<0><Console><Console>   executes:
>>>>> status
>>>>> Sat Mar 31 14:56:34 2012: Console<0><Console><Console>   executes:
>>>>> status
>>>>> Sat Mar 31 14:56:34 2012: Console<0><Console><Console>   executes:
>>>>> status
>>>>> Sat Mar 31 14:56:34 2012: Console<0><Console><Console>   executes:
>>>>> status
>>>>> Sat Mar 31 14:56:34 2012: Console<0><Console><Console>   executes:
>>>>> status
>>>>> Sat Mar 31 14:56:34 2012: Console<0><Console><Console>   executes:
>>>>> status
>>>>> Sat Mar 31 14:56:34 2012: Console<0><Console><Console>   executes:
>>>>> status
>>>>> Sat Mar 31 14:56:34 2012: Console<0><Console><Console>   executes:
>>>>> status
>>>>> ...
>>>>>
>>>>> (Well an this goes on for thousands and thousands of lines, making
>>>>> pretty ~1GB files each day XD)
>>>>>
>>>>> I added status as a SMAC blocked command, still no luck. (used
>>>>> smac_addcmd as stated in the link you provided, but as you say SMAC
>>>>> wont
>>>>> block commands coming from the server).
>>>>>
>>>>> The command can be captured and processed prom a plugin, but in every
>>>>> teast I made I always got client 0 (console) as the triggerer, (of
>>>>> course testing from the game, through a clean client account, not from
>>>>> console). I think the server has never blocked me from executing
>>>>> status,
>>>>> even reproducing the attack (which is just spamming status from a
>>>>> game's
>>>>> client console).
>>>>>
>>>>> The server would block it surely if it was marked as client triggered.
>>>>> At least where I can personally try (TF2 dedicated, Linux), it's always
>>>>> executed as from console. Some other server owners are working with me
>>>>> on this, and this works like this on their's too (CSS and CSGO
>>>>> confirmed
>>>>> to be vulnerable to this attack too).
>>>>>
>>>>> Something that comes to my mind is if some "lower" addon like Metamod
>>>>> is actually always deflecting this command through the console; I need
>>>>> to try again on a clean install to check it.
>>>>>
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