k_EDenyInvalid = 0,
k_EDenyInvalidVersion = 1,
k_EDenyGeneric = 2,
k_EDenyNotLoggedOn = 3,
k_EDenyNoLicense = 4,
k_EDenyCheater = 5,
k_EDenyLoggedInElseWhere = 6,
k_EDenyUnknownText = 7,
k_EDenyIncompatibleAnticheat = 8,
k_EDenyMemoryCorruption = 9,
k_EDenyIncompatibleSoftware = 10,
k_EDenySteamConnectionLost = 11,
k_EDenySteamConnectionError = 12,
k_EDenySteamResponseTimedOut = 13,
k_EDenySteamValidationStalled = 14,
k_EDenySteamOwnerLeftGuestUser = 15,


Kind regards,
*Saul Rennison*


On 30 July 2012 21:20, Bruno Garcia <garcia.bru...@gmail.com> wrote:

> On Mon, Jul 30, 2012 at 1:36 AM, Russell Smith <ve...@tinylittlerobots.us
> >wrote:
>
> > My turn to think out loud.
> >
> > In the more extreme cases of this, players will get disconnected with
> > STEAMAUTH: Error code 6.  Does anyone know what this error code actually
> > means?  If the issue were between the player and server then I would
> expect
> > to see a timeout message instead of a steamauth error.
> >
> > I am wondering if there is some communication going on between the server
> > and Steam that is locking up the process for a brief period of time every
> > once in a while.
> >
> >
> > On 7/29/2012 2:21 PM, ics wrote:
> >
> >> Just thinking out loud. I ment the CPU usage over the whole machine at
> >> that time when it happens. You could try to use strace on the process
> that
> >> is chewing up the core, see what it is doing.
> >>
> >> I don't think it's hardware either if it's multiple machines involved
> are
> >> having the issue but i've had a case where 3 drives failed within a
> week. 2
> >> in one server, another in second one. All were from the same batch.
> >>
> >> -ics
> >>
> >
> > ______________________________**_________________
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> > please visit:
> > https://list.valvesoftware.**com/cgi-bin/mailman/listinfo/**hlds_linux<
> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux>
> >
>
> I've suffered error 6 before, I think it was anti-cheat not found or
> something.
>
> I had this problem with CPU usage on the client side (Hey! maybe it
> reproduced on the server side!)
> Fletcher told me this on an e-mail
>
>
> (We have a theory that the game is starving the CPU from Steam, causing it
> > to never get a chance to do what it needs to do.)
>
>
> Well, what I get from what he said is that (ON THE CLIENT SIDE) the ticket
> has a time 'window' to get authenticated both from server and client. and
> since the Steam client is taking all CPU usage it doesn't 'process' within
> that time window and since it arrives late (when the time window is closed)
> it gets rejected...
>
> Perhaps this is what happening on the SERVER SIDE. Just throwing some
> random theory out there.
> Hope it helps. Catch you guys later.
>
> - Bruno
> _______________________________________________
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> please visit:
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