k_EDenyInvalid = 0, k_EDenyInvalidVersion = 1, k_EDenyGeneric = 2, k_EDenyNotLoggedOn = 3, k_EDenyNoLicense = 4, k_EDenyCheater = 5, k_EDenyLoggedInElseWhere = 6, k_EDenyUnknownText = 7, k_EDenyIncompatibleAnticheat = 8, k_EDenyMemoryCorruption = 9, k_EDenyIncompatibleSoftware = 10, k_EDenySteamConnectionLost = 11, k_EDenySteamConnectionError = 12, k_EDenySteamResponseTimedOut = 13, k_EDenySteamValidationStalled = 14, k_EDenySteamOwnerLeftGuestUser = 15,
Kind regards, *Saul Rennison* On 30 July 2012 21:20, Bruno Garcia <garcia.bru...@gmail.com> wrote: > On Mon, Jul 30, 2012 at 1:36 AM, Russell Smith <ve...@tinylittlerobots.us > >wrote: > > > My turn to think out loud. > > > > In the more extreme cases of this, players will get disconnected with > > STEAMAUTH: Error code 6. Does anyone know what this error code actually > > means? If the issue were between the player and server then I would > expect > > to see a timeout message instead of a steamauth error. > > > > I am wondering if there is some communication going on between the server > > and Steam that is locking up the process for a brief period of time every > > once in a while. > > > > > > On 7/29/2012 2:21 PM, ics wrote: > > > >> Just thinking out loud. I ment the CPU usage over the whole machine at > >> that time when it happens. You could try to use strace on the process > that > >> is chewing up the core, see what it is doing. > >> > >> I don't think it's hardware either if it's multiple machines involved > are > >> having the issue but i've had a case where 3 drives failed within a > week. 2 > >> in one server, another in second one. All were from the same batch. > >> > >> -ics > >> > > > > ______________________________**_________________ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > https://list.valvesoftware.**com/cgi-bin/mailman/listinfo/**hlds_linux< > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux> > > > > I've suffered error 6 before, I think it was anti-cheat not found or > something. > > I had this problem with CPU usage on the client side (Hey! maybe it > reproduced on the server side!) > Fletcher told me this on an e-mail > > > (We have a theory that the game is starving the CPU from Steam, causing it > > to never get a chance to do what it needs to do.) > > > Well, what I get from what he said is that (ON THE CLIENT SIDE) the ticket > has a time 'window' to get authenticated both from server and client. and > since the Steam client is taking all CPU usage it doesn't 'process' within > that time window and since it arrives late (when the time window is closed) > it gets rejected... > > Perhaps this is what happening on the SERVER SIDE. Just throwing some > random theory out there. > Hope it helps. Catch you guys later. > > - Bruno > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux