Hmm, that's odd that a logged in elsewhere error would be thrown. Is there a unique identifier assigned to each server when handshaking with Steam? Perhaps if the server lost connection to Steam long enough for this identifier to be reset when a new handshake occurs it would look like all users are on two different servers simultaneously.

On 30.07.2012 14:14, Saul Rennison wrote:
k_EDenyInvalid = 0,
k_EDenyInvalidVersion = 1,
k_EDenyGeneric = 2,
k_EDenyNotLoggedOn = 3,
k_EDenyNoLicense = 4,
k_EDenyCheater = 5,
k_EDenyLoggedInElseWhere = 6,
k_EDenyUnknownText = 7,
k_EDenyIncompatibleAnticheat = 8,
k_EDenyMemoryCorruption = 9,
k_EDenyIncompatibleSoftware = 10,
k_EDenySteamConnectionLost = 11,
k_EDenySteamConnectionError = 12,
k_EDenySteamResponseTimedOut = 13,
k_EDenySteamValidationStalled = 14,
k_EDenySteamOwnerLeftGuestUser = 15,


Kind regards,
*Saul Rennison*



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