having tf_mm_servermode 1 in autoexec.cfg will make the server crash at
startup
verified on a dozen windows and linux servers


On Fri, Aug 3, 2012 at 1:35 AM, Eric Smith <er...@valvesoftware.com> wrote:

> We've released a mandatory update to TF2. The notes for the update are
> below.
>
> -Eric
>
> ------------------------------
>
> Source Engine Changes (TF2, DoD:S, HL2:DM)
> - Marked mem_force_flush as a cheat to prevent client exploits
> - Fixed %n console crash in the client
>
> Team Fortress 2
> - Added new items:
>    - The Red-Tape Recorder
>    - The Huo Long Heatmaker
>    - The Flying Guillotine
>    - The Neon Annihilator
>    - The Triad Trinket
>    - The Champ Stamp
>    - The Marxman
>    - The Human Cannonball
> - Added new promo items
> - Fixed sappers attaching incorrectly to teleporters that are still
> building
> - Improved reliability for finding a coach
> - Fixed Engineer training shotgun and pistol images being swapped
> - Fixed GetPlayerItems web APIs not respecting inventory privacy settings
> - Quickplay beta: Fixed bug causing game servers to sometimes stop
> receiving traffic upon victory condition
> - Quickplay beta: Added more status information while in the matchmaking
> queue
>
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