its pretty simple:
- build a sentry and go to level 3, or other building.
- sap it with the red tape
- let the sentry downgrade to level 1, unsap it and upgrade it again to level 3.
- higher health is the result of this

To crash the server:
- Sap the "enhanced" building (method above) with a NORMAL sapper....

near weekend...




>________________________________
> From: Frank <ad...@gamerscrib.net>
>To: 'Half-Life dedicated Linux server mailing list' 
><hlds_linux@list.valvesoftware.com> 
>Sent: Friday, 3 August 2012, 21:49
>Subject: Re: [hlds_linux] Mandatory TF2 update released
> 
>Apparently there are some serious issues going on here from this update -
>the sapper can reduce the level of the sentry but the health of the sentry
>just gets amazingly enhanced.
>So much to the point that if you continue the cycle it can get well over
>4000+ health. That isn't the half of it, I've seen so far a few Windows
>servers and Linux servers crash from the sapper being used so something is
>certainly an issue for server operators in regards to the new items players
>now have. On another note since I'm raising concerns the trading system is
>still the same as it was months ago when the old trading method (in game)
>was removed - I remember someone at valve suggesting they would return the
>old trading method as a reliable option but several months have passed and
>it is still a concern with many of my players.
>
>-----Original Message-----
>From: hlds_linux-boun...@list.valvesoftware.com
>[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Eric Smith
>Sent: Thursday, August 02, 2012 7:36 PM
>To: Half-Life dedicated Linux server mailing list; Half-Life dedicated Win32
>server mailing list; 'hlds_annou...@list.valvesoftware.com'
>Subject: [hlds_linux] Mandatory TF2 update released
>
>We've released a mandatory update to TF2. The notes for the update are
>below.
>
>-Eric
>
>------------------------------
>
>Source Engine Changes (TF2, DoD:S, HL2:DM)
>- Marked mem_force_flush as a cheat to prevent client exploits
>- Fixed %n console crash in the client
>
>Team Fortress 2
>- Added new items:
>   - The Red-Tape Recorder
>   - The Huo Long Heatmaker
>   - The Flying Guillotine
>   - The Neon Annihilator
>   - The Triad Trinket
>   - The Champ Stamp
>   - The Marxman
>   - The Human Cannonball
>- Added new promo items
>- Fixed sappers attaching incorrectly to teleporters that are still building
>- Improved reliability for finding a coach
>- Fixed Engineer training shotgun and pistol images being swapped
>- Fixed GetPlayerItems web APIs not respecting inventory privacy settings
>- Quickplay beta: Fixed bug causing game servers to sometimes stop receiving
>traffic upon victory condition
>- Quickplay beta: Added more status information while in the matchmaking
>queue
>
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>
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>
>
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