Also, now I have a Linux server giving clients "Server info data overflow"
messages so they can't join so now I have to reset an almost full server
*sigh*

Please get these fixed before the weekend.

-----Original Message-----
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Frank
Sent: Friday, August 17, 2012 7:18 PM
To: 'Half-Life dedicated Linux server mailing list'
Subject: Re: [hlds_linux] Mandatory TF2 update released

I just had a regular server go down again (Windows) for this error:

Host_Error:  Overflow error writing string table baseline ServerMapCycle

It was fully updated and was full when it basically "locked up" with this
error on the screen when I remoted in to see what was wrong.


-----Original Message-----
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Eric Smith
Sent: Friday, August 17, 2012 6:35 PM
To: Half-Life dedicated Linux server mailing list; Half-Life dedicated Win32
server mailing list; 'hlds_annou...@list.valvesoftware.com'
Subject: [hlds_linux] Mandatory TF2 update released

We've released a mandatory update to TF2. The notes for the update are
below.

-Eric

------------------------------

Source Engine Changes (TF2, DoD:S, HL2:DM)
- Updated client rate value to default to 30000 to improve network
performance for most players
   - Rate was previously set by Steam's Internet connection speed setting
- Updated client rate value to be stored in the config.cfg file

Team Fortress 2
- Fixed a crash caused by a string table overflow
- Fixed a client crash related to the freeze panel
- Fixed a client crash related to ragdolls
- Fixed a client crash related to the Mann vs. Machine upgrade panel
- Fixed a client crash related to Mann vs. Machine stats
- Fixed a crash related to server plug-ins spawning a Mann vs. Machine Tank
before the game is ready
- Updated the dedicated server to exit when attempting to start a Mann vs.
Machine map with less than 32 maxplayers
- Fixed mp_timelimit causing Mann vs. Machine mode to not reset properly
when the defenders lose
- Fixed the Mann vs. Machine wave loss/victory dialog buttons not being
clickable sometimes
- Fixed the Mann vs. Machine victory dialog getting stuck on the screen
- Fixed the Mann vs. Machine wave summary dialog showing up at the beginning
of the first wave
- Fixed seeing incorrect upgrades in the Mann vs. Machine upgrade panel
- Updated upgrade icons to remove numbers
- Fixed Sentry Busters picking disposable buildings as valid targets
- Fixed an instance of the Sentry Buster sound looping endlessly
- Updated the backpack image for Archimedes to fix an alpha channel problem
- Updated the colors for The Battery Bandolier
- Fixed the disconnect reason not being localized properly for Mann vs.
Machine mode
- Fixed player glow colors not based on player health in some community mods
outside of Mann vs. Machine mode
- Removed console spew related to missing movement warnings
- Updated the matchmaking ConVar tf_mm_strict
   - A value of 2 will hide the server from the server browser but will
still allow direct connections
- Updated Mvm_Mannworks
   - Adjusted clipping on left side drop down where bots may become stuck
   - Fixed lighting seam near base
   - Fixed vphysics prop error in console
   - Minor clipping pass on areas players may become hung up on


_______________________________________________
To unsubscribe, edit your list preferences, or view the list archives,
please visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux


_______________________________________________
To unsubscribe, edit your list preferences, or view the list archives,
please visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux


_______________________________________________
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux

Reply via email to