Can you make it required instead of option ;)

On Fri, Aug 17, 2012 at 4:26 PM, Frank <[email protected]> wrote:
> Also, now I have a Linux server giving clients "Server info data overflow"
> messages so they can't join so now I have to reset an almost full server
> *sigh*
>
> Please get these fixed before the weekend.
>
> -----Original Message-----
> From: [email protected]
> [mailto:[email protected]] On Behalf Of Frank
> Sent: Friday, August 17, 2012 7:18 PM
> To: 'Half-Life dedicated Linux server mailing list'
> Subject: Re: [hlds_linux] Mandatory TF2 update released
>
> I just had a regular server go down again (Windows) for this error:
>
> Host_Error:  Overflow error writing string table baseline ServerMapCycle
>
> It was fully updated and was full when it basically "locked up" with this
> error on the screen when I remoted in to see what was wrong.
>
>
> -----Original Message-----
> From: [email protected]
> [mailto:[email protected]] On Behalf Of Eric Smith
> Sent: Friday, August 17, 2012 6:35 PM
> To: Half-Life dedicated Linux server mailing list; Half-Life dedicated Win32
> server mailing list; '[email protected]'
> Subject: [hlds_linux] Mandatory TF2 update released
>
> We've released a mandatory update to TF2. The notes for the update are
> below.
>
> -Eric
>
> ------------------------------
>
> Source Engine Changes (TF2, DoD:S, HL2:DM)
> - Updated client rate value to default to 30000 to improve network
> performance for most players
>    - Rate was previously set by Steam's Internet connection speed setting
> - Updated client rate value to be stored in the config.cfg file
>
> Team Fortress 2
> - Fixed a crash caused by a string table overflow
> - Fixed a client crash related to the freeze panel
> - Fixed a client crash related to ragdolls
> - Fixed a client crash related to the Mann vs. Machine upgrade panel
> - Fixed a client crash related to Mann vs. Machine stats
> - Fixed a crash related to server plug-ins spawning a Mann vs. Machine Tank
> before the game is ready
> - Updated the dedicated server to exit when attempting to start a Mann vs.
> Machine map with less than 32 maxplayers
> - Fixed mp_timelimit causing Mann vs. Machine mode to not reset properly
> when the defenders lose
> - Fixed the Mann vs. Machine wave loss/victory dialog buttons not being
> clickable sometimes
> - Fixed the Mann vs. Machine victory dialog getting stuck on the screen
> - Fixed the Mann vs. Machine wave summary dialog showing up at the beginning
> of the first wave
> - Fixed seeing incorrect upgrades in the Mann vs. Machine upgrade panel
> - Updated upgrade icons to remove numbers
> - Fixed Sentry Busters picking disposable buildings as valid targets
> - Fixed an instance of the Sentry Buster sound looping endlessly
> - Updated the backpack image for Archimedes to fix an alpha channel problem
> - Updated the colors for The Battery Bandolier
> - Fixed the disconnect reason not being localized properly for Mann vs.
> Machine mode
> - Fixed player glow colors not based on player health in some community mods
> outside of Mann vs. Machine mode
> - Removed console spew related to missing movement warnings
> - Updated the matchmaking ConVar tf_mm_strict
>    - A value of 2 will hide the server from the server browser but will
> still allow direct connections
> - Updated Mvm_Mannworks
>    - Adjusted clipping on left side drop down where bots may become stuck
>    - Fixed lighting seam near base
>    - Fixed vphysics prop error in console
>    - Minor clipping pass on areas players may become hung up on
>
>
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