1 is planned, 2 has already been done for everything but CS:GO for a while, and CS:GO as well as of a few days ago.

On 8/21/2012 8:50 PM, Michael Ojeda wrote:
If I'm not mistaken they were planning on either 1. removing the need to
login to steam servers for F2P dedicated server files, 2. allow any steam
account (second account) or am I wrong?

On Tue, Aug 21, 2012 at 5:38 PM, Nicholas Hastings <psycho...@alliedmods.net
wrote:
"Or, maybe allow ANY Steam account - even a Free-to-Play account from a
different game to be used to install/update any game "

That is already the case for most or all dedicated servers on the new
system. CS:GO dedicated /was/ locked down until late last week only because
the beta itself was locked down. Now, any Steam account has access to
download the dedicated server, even if it does not own any games.



On 8/21/2012 8:32 PM, Weasel wrote:

On Tue, Aug 21, 2012 at 10:22 PM, Nicholas Hastings
<nicho...@interwavestudios.com**> wrote:

SteamCMD is still just as scriptable, and anonymous login is planned,
though
not available yet.

I'll wait for the anonymous login feature to become available before
switching to steamCMD then, since my server isn't running ND at the
moment but a TF2 MvM game. The main issue I'm having with steamCMD is
indeed that I need to log in with my steam account, which will
disconnect the Steam client on my game PC.

</rant>

It second that.  I don't run ND. But, the whole idea that you have to use
a Steam account that can't simultaneously be used elsewhere is ludicrous.
  At the very least, "Dedicated Server" installs/updates should be excluded
from the authentication requirement somehow.  Or, maybe allow ANY Steam
account - even a Free-to-Play account from a different game to be used to
install/update any game.

I tried no to be a whiner, and not to complain too much about stuff;
because I do all this just for fun - not a living.  But, the whole
logon/authentication idea on a server-side update function is one of the
most wasteful and stupid things I have ever heard of.  The only reason I
can even think to have something like that is legal/content-control/DRM
crap.  Otherwise, I don't see it bringing any "benefit" to the players or
the server operator "community".

I can see this having all sorts of issues/complications:
1) As mentioned, can't play using an account while using it to install or
update a server.
2) In the case of non-F2P (Free-to-Play) games, consequently potentially
having to "own" another copy of the game just for the purpose of hosting
(and maintaining) a dedicated server for it.
3) Even if ALL games were F2P, what if you need to update multiple game
servers simultaneously? Do you need a separate Steam account on each, so
that they can run concurrently?  What if they aren't even just multiple
instances on the same host/IP, but on different hosts/IPs?
4) "work-around's" to "script" the password into the update command-line,
etc? OMG more stuff to have - just because of the logon junk.

IMH(f)O, all that stuff is real "community-killer" functionality.
  Meaning killing-off the "community" of people hosting dedicated servers -
particularly those of us NOT doing so for any 
fee/charge/subscription/**membership,
etc.  IMH(f)O, what makes many titles successful, and what keeps some
viable - is all the volunteers hosting dedicated servers for them.  If we
had to depend on Valve/WON/Sierra hosting the only decent game servers for
HL1 death-match back in the day - Valve probably would probably be a
little-known subsidiary of Sierra, a footnote on Wikipedia.  Add
Counter-Strike into the mix (which STILL on many days has more peak players
than any other Valve title - including the "Source" sequel to it!), and ...
well , you get my point.  "community" dedicated servers also add variety-
  with all their wonderful weirdness: custom maps (some of which eventually
get picked-up as official), 3rd party mods, etc.

Heck, doesn't the guy who wrote the original AdminMod for dedicated
servers ("Alfred") work for Valve now? (I could be confused about that).
  That type of functionality is CORE to almost every dedicated server for
almost every Valve title or mod for a Valve title - and it started with a
3rd party server-side mod, running on 3rd party dedicated servers.  Alfred!
if you ARE there, help us out bother! Can we give you a "Sword of a
Thousand Truth's" or something so you can go slay whatever [censored]
decided that logon/auth for server-side installations/updates was
"necessary"?

</rant></lecture>

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